| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 func_() { |
| float2 v = float2(0.0f, 0.0f); |
| int i = 0; |
| int k = 0; |
| v = float2(1.0f, 1.0f); |
| i = 0; |
| k = 0; |
| { |
| for(; (k < 2); k = (k + 1)) { |
| const float x_83 = v.y; |
| if (((x_83 + 1.0f) > 4.0f)) { |
| break; |
| } |
| v.y = 1.0f; |
| i = (i + 1); |
| } |
| } |
| if ((i < 10)) { |
| return float3(1.0f, 0.0f, 0.0f); |
| } else { |
| return float3(0.0f, 0.0f, 1.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| |
| void main_1() { |
| int j = 0; |
| float3 data[2] = (float3[2])0; |
| int j_1 = 0; |
| j = 0; |
| { |
| for(; (j < 1); j = (j + 1)) { |
| const int x_49 = j; |
| const float3 x_50 = func_(); |
| data[x_49] = x_50; |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 1); j_1 = (j_1 + 1)) { |
| const int x_61 = j_1; |
| const float3 x_64 = func_(); |
| data[((4 * x_61) + 1)] = x_64; |
| } |
| } |
| const float3 x_69 = data[0]; |
| x_GLF_color = float4(x_69.x, x_69.y, x_69.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |