| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_30 = float(x_29); |
| m = transpose(transpose(float2x2(float2(x_30, 0.0f), float2(0.0f, x_30)))); |
| const float2x2 x_36 = m; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_39 = float(x_38); |
| const float2x2 x_42 = float2x2(float2(x_39, 0.0f), float2(0.0f, x_39)); |
| if ((all((x_36[0u] == x_42[0u])) & all((x_36[1u] == x_42[1u])))) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_59 = asint(x_6[1].x); |
| const int x_62 = asint(x_6[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_65 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65)); |
| } else { |
| const int x_69 = asint(x_6[1].x); |
| const float x_70 = float(x_69); |
| x_GLF_color = float4(x_70, x_70, x_70, x_70); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |