| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ float one; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf2& x_11, constant buf1& x_13, thread float4* const tint_symbol_4) { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| float f2 = 0.0f; |
| float f3 = 0.0f; |
| float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| f0 = x_36; |
| float const x_38 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_39 = f0; |
| f1 = (x_38 * pow(x_39, 4.0f)); |
| float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_44 = f0; |
| f2 = (x_43 * pow(x_44, 4.0f)); |
| float const x_47 = f1; |
| float const x_48 = f2; |
| float const x_51 = x_11.one; |
| float const x_53 = f0; |
| f3 = sqrt((((x_47 - x_48) - x_51) + x_53)); |
| float const x_56 = f3; |
| int const x_59 = x_13.x_GLF_uniform_int_values.arr[0].el; |
| if ((int(x_56) == x_59)) { |
| int const x_65 = x_13.x_GLF_uniform_int_values.arr[0].el; |
| int const x_68 = x_13.x_GLF_uniform_int_values.arr[1].el; |
| int const x_71 = x_13.x_GLF_uniform_int_values.arr[1].el; |
| int const x_74 = x_13.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_65), float(x_68), float(x_71), float(x_74)); |
| } else { |
| int const x_78 = x_13.x_GLF_uniform_int_values.arr[1].el; |
| float const x_79 = float(x_78); |
| *(tint_symbol_4) = float4(x_79, x_79, x_79, x_79); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_11 [[buffer(2)]], constant buf1& x_13 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_11, x_13, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |