blob: a68c333ca03264a30024e6ee3ef68876985cc9fb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float2 a = 0.0f;
float3 b = 0.0f;
bool x_105 = false;
bool x_111 = false;
bool x_106_phi = false;
bool x_112_phi = false;
a = float2(1.0f, 1.0f);
b = float3(0.0f, 0.0f, 0.0f);
float const x_52 = (*(tint_symbol_5)).y;
if ((int(x_52) < 40)) {
b = float3(0.100000001f, 0.100000001f, 0.100000001f);
} else {
float const x_59 = (*(tint_symbol_5)).y;
if ((int(x_59) < 60)) {
b = float3(0.200000003f, 0.200000003f, 0.200000003f);
} else {
float const x_66 = (*(tint_symbol_5)).y;
if ((x_66 < 80.0f)) {
float const x_72 = a.x;
float const x_74 = x_8.one;
b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f));
} else {
float const x_82 = (*(tint_symbol_5)).y;
if ((int(x_82) < 100)) {
float const x_89 = x_8.one;
b = cos(float3(x_89, x_89, x_89));
} else {
float const x_93 = (*(tint_symbol_5)).y;
if ((int(x_93) < 500)) {
b = float3(0.540302277f, 0.540302277f, -0.99996084f);
}
}
}
}
}
float const x_99 = b.x;
bool const x_100 = (x_99 < 1.019999981f);
x_106_phi = x_100;
if (x_100) {
float const x_104 = b.y;
x_105 = (x_104 < 1.019999981f);
x_106_phi = x_105;
}
bool const x_106 = x_106_phi;
x_112_phi = x_106;
if (x_106) {
float const x_110 = b.z;
x_111 = (x_110 < 1.019999981f);
x_112_phi = x_111;
}
bool const x_112 = x_112_phi;
if (x_112) {
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_8, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}