| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float2 a = 0.0f; |
| float3 b = 0.0f; |
| bool x_105 = false; |
| bool x_111 = false; |
| bool x_106_phi = false; |
| bool x_112_phi = false; |
| a = float2(1.0f, 1.0f); |
| b = float3(0.0f, 0.0f, 0.0f); |
| float const x_52 = (*(tint_symbol_5)).y; |
| if ((int(x_52) < 40)) { |
| b = float3(0.100000001f, 0.100000001f, 0.100000001f); |
| } else { |
| float const x_59 = (*(tint_symbol_5)).y; |
| if ((int(x_59) < 60)) { |
| b = float3(0.200000003f, 0.200000003f, 0.200000003f); |
| } else { |
| float const x_66 = (*(tint_symbol_5)).y; |
| if ((x_66 < 80.0f)) { |
| float const x_72 = a.x; |
| float const x_74 = x_8.one; |
| b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f)); |
| } else { |
| float const x_82 = (*(tint_symbol_5)).y; |
| if ((int(x_82) < 100)) { |
| float const x_89 = x_8.one; |
| b = cos(float3(x_89, x_89, x_89)); |
| } else { |
| float const x_93 = (*(tint_symbol_5)).y; |
| if ((int(x_93) < 500)) { |
| b = float3(0.540302277f, 0.540302277f, -0.99996084f); |
| } |
| } |
| } |
| } |
| } |
| float const x_99 = b.x; |
| bool const x_100 = (x_99 < 1.019999981f); |
| x_106_phi = x_100; |
| if (x_100) { |
| float const x_104 = b.y; |
| x_105 = (x_104 < 1.019999981f); |
| x_106_phi = x_105; |
| } |
| bool const x_106 = x_106_phi; |
| x_112_phi = x_106; |
| if (x_106) { |
| float const x_110 = b.z; |
| x_111 = (x_110 < 1.019999981f); |
| x_112_phi = x_111; |
| } |
| bool const x_112 = x_112_phi; |
| if (x_112) { |
| *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_8, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |