blob: 79dbc241a36f0c1dd30539f92fb67b5e832a4e33 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int two;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
int i = 0;
int r = 0;
i = 0;
r = 0;
while (true) {
int const x_35 = r;
int const x_37 = x_7.two;
if ((x_35 < as_type<int>((as_type<uint>(x_37) * as_type<uint>(4))))) {
} else {
break;
}
int const x_41 = r;
int const x_43 = x_7.two;
int const x_46 = i;
i = as_type<int>((as_type<uint>(x_46) + as_type<uint>(int4(1, 2, 3, 4)[(x_41 / x_43)])));
{
int const x_48 = r;
r = as_type<int>((as_type<uint>(x_48) + as_type<uint>(2)));
}
}
int const x_50 = i;
if ((x_50 == 10)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}