| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); |
| const float2x2 x_30 = mul(transpose(m), transpose(m)); |
| const float2x2 x_34 = transpose(mul(m, m)); |
| if ((all((x_30[0u] == x_34[0u])) & all((x_30[1u] == x_34[1u])))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |