| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 f_() { |
| int iteration = 0; |
| int k = 0; |
| iteration = 0; |
| k = 0; |
| { |
| for(; (k < 100); k = (k + 1)) { |
| iteration = (iteration + 1); |
| } |
| } |
| if ((iteration < 100)) { |
| return float3(1.0f, float((iteration - 1)), float((iteration - 1))); |
| } else { |
| while (true) { |
| while (true) { |
| return float3(1.0f, 0.0f, 0.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| |
| void main_1() { |
| const float3 x_35 = f_(); |
| x_GLF_color = float4(x_35.x, x_35.y, x_35.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |