| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float makeFrame_(constant buf0& x_6) { |
| float x_60 = 0.0f; |
| float x_63_phi = 0.0f; |
| while (true) { |
| bool x_41 = false; |
| float x_44 = 0.0f; |
| float x_45 = 0.0f; |
| bool x_42 = false; |
| bool x_41_phi = false; |
| int x_8_phi = 0; |
| float x_44_phi = 0.0f; |
| float x_60_phi = 0.0f; |
| bool x_61_phi = false; |
| x_41_phi = false; |
| x_8_phi = 0; |
| x_44_phi = 0.0f; |
| while (true) { |
| float x_50 = 0.0f; |
| int x_9 = 0; |
| bool x_52 = false; |
| int x_7 = 0; |
| float x_50_phi = 0.0f; |
| int x_9_phi = 0; |
| bool x_52_phi = false; |
| float x_45_phi = 0.0f; |
| bool x_42_phi = false; |
| x_41 = x_41_phi; |
| int const x_8 = x_8_phi; |
| x_44 = x_44_phi; |
| x_60_phi = x_44; |
| x_61_phi = x_41; |
| if ((x_8 < 1)) { |
| } else { |
| break; |
| } |
| x_50_phi = x_44; |
| x_9_phi = x_8; |
| x_52_phi = x_41; |
| while (true) { |
| x_50 = x_50_phi; |
| x_9 = x_9_phi; |
| x_52 = x_52_phi; |
| float const x_54 = x_6.injectionSwitch.y; |
| x_45_phi = x_50; |
| x_42_phi = x_52; |
| if ((1 < int(x_54))) { |
| } else { |
| break; |
| } |
| x_45_phi = 1.0f; |
| x_42_phi = true; |
| break; |
| { |
| x_50_phi = 0.0f; |
| x_9_phi = 0; |
| x_52_phi = false; |
| } |
| } |
| x_45 = x_45_phi; |
| x_42 = x_42_phi; |
| x_60_phi = x_45; |
| x_61_phi = x_42; |
| if (x_42) { |
| break; |
| } |
| { |
| x_7 = as_type<int>(as_type<int>((as_type<uint>(x_9) + as_type<uint>(as_type<int>(1))))); |
| x_41_phi = x_42; |
| x_8_phi = x_7; |
| x_44_phi = x_45; |
| } |
| } |
| x_60 = x_60_phi; |
| bool const x_61 = x_61_phi; |
| x_63_phi = x_60; |
| if (x_61) { |
| break; |
| } |
| x_63_phi = 1.0f; |
| break; |
| } |
| float const x_63 = x_63_phi; |
| return x_63; |
| } |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float const x_34 = makeFrame_(x_6); |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |