blob: 7e85bb9fe6c9691283eb9c69cab0c00613378565 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct tint_array_wrapper {
int arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
tint_array_wrapper x_10 = {};
tint_array_wrapper x_9 = {};
int x_7 = 0;
int x_11_phi = 0;
int const x_6 = x_5.zero;
x_9.arr[0] = x_6;
tint_array_wrapper const x_37 = x_9;
x_10 = x_37;
x_7 = x_9.arr[0];
switch(0u) {
default: {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
int const x_8 = x_10.arr[0];
if ((x_8 == as_type<int>(x_7))) {
x_11_phi = 1;
break;
}
x_11_phi = 2;
break;
}
}
int const x_11 = x_11_phi;
if ((x_11 == 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}