| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| |
| void main_1() { |
| while (true) { |
| float4 x_42 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| bool x_39 = false; |
| bool x_38_phi = false; |
| float4 x_41_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_32 = gl_FragCoord.x; |
| const int x_34 = int(clamp(x_32, 0.0f, 1.0f)); |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_38_phi = false; |
| x_41_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| while (true) { |
| float4 x_42_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_47_phi = 0; |
| bool x_39_phi = false; |
| const bool x_38 = x_38_phi; |
| x_42_phi = x_41_phi; |
| x_47_phi = 0; |
| while (true) { |
| float4 x_45 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_48 = 0; |
| x_42 = x_42_phi; |
| const int x_47 = x_47_phi; |
| const float x_50 = asfloat(x_6[0].y); |
| x_39_phi = x_38; |
| if ((x_47 < (x_34 + int(x_50)))) { |
| } else { |
| break; |
| } |
| float4 x_66 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_70 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_45_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((x_34 < 0)) { |
| x_39_phi = true; |
| break; |
| } else { |
| if ((x_34 == 1)) { |
| const float x_64 = float(x_34); |
| const float2 x_65 = float2(x_64, x_64); |
| x_66 = float4(x_65.x, x_42.y, x_42.z, x_65.y); |
| x_45_phi = x_66; |
| } else { |
| const float x_68 = float((x_34 + 1)); |
| const float2 x_69 = float2(x_68, x_68); |
| x_70 = float4(x_69.x, x_42.y, x_42.z, x_69.y); |
| x_45_phi = x_70; |
| } |
| x_45 = x_45_phi; |
| } |
| { |
| x_48 = (x_47 + 1); |
| x_42_phi = x_45; |
| x_47_phi = x_48; |
| } |
| } |
| x_39 = x_39_phi; |
| if (x_39) { |
| break; |
| } |
| { |
| x_38_phi = x_39; |
| x_41_phi = x_42; |
| if ((x_34 < 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if (x_39) { |
| break; |
| } |
| x_GLF_color = x_42; |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |