| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[1]; |
| }; |
| cbuffer cbuffer_x_13 : register(b0, space0) { |
| uint4 x_13[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| bool checkSwap_f1_f1_(inout float a, inout float b) { |
| bool x_144 = false; |
| const float x_146 = gl_FragCoord.y; |
| const float x_148 = asfloat(x_9[0].y); |
| if ((x_146 < (x_148 / 2.0f))) { |
| const float x_154 = a; |
| const float x_155 = b; |
| x_144 = (x_154 > x_155); |
| } else { |
| const float x_157 = a; |
| const float x_158 = b; |
| x_144 = (x_157 < x_158); |
| } |
| return x_144; |
| } |
| |
| void main_1() { |
| int i = 0; |
| float data[10] = (float[10])0; |
| int i_1 = 0; |
| int j = 0; |
| bool doSwap = false; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| float temp = 0.0f; |
| i = 0; |
| { |
| for(; (i < 10); i = (i + 1)) { |
| const int x_59 = i; |
| const int x_60 = i; |
| const float x_64 = asfloat(x_13[0].y); |
| data[x_59] = (float((10 - x_60)) * x_64); |
| } |
| } |
| i_1 = 0; |
| { |
| for(; (i_1 < 9); i_1 = (i_1 + 1)) { |
| j = 0; |
| { |
| for(; (j < 10); j = (j + 1)) { |
| if ((j < (i_1 + 1))) { |
| continue; |
| } |
| const int x_90 = j; |
| const float x_92 = data[i_1]; |
| param = x_92; |
| const float x_94 = data[x_90]; |
| param_1 = x_94; |
| const bool x_95 = checkSwap_f1_f1_(param, param_1); |
| doSwap = x_95; |
| if (doSwap) { |
| const float x_101 = data[i_1]; |
| temp = x_101; |
| const int x_102 = i_1; |
| const float x_105 = data[j]; |
| data[x_102] = x_105; |
| data[j] = temp; |
| } |
| } |
| } |
| } |
| } |
| const float x_115 = gl_FragCoord.x; |
| const float x_117 = asfloat(x_9[0].x); |
| if ((x_115 < (x_117 / 2.0f))) { |
| const float x_124 = data[0]; |
| const float x_127 = data[5]; |
| const float x_130 = data[9]; |
| x_GLF_color = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f); |
| } else { |
| const float x_134 = data[5]; |
| const float x_137 = data[9]; |
| const float x_140 = data[0]; |
| x_GLF_color = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |