| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_32 : register(b0, space0) { |
| uint4 x_32[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_225 = i; |
| const int x_227 = obj.numbers[x_225]; |
| temp = x_227; |
| const int x_228 = i; |
| const int x_229 = j; |
| const int x_231 = obj.numbers[x_229]; |
| obj.numbers[x_228] = x_231; |
| const int x_233 = j; |
| obj.numbers[x_233] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_237 = h; |
| const int x_239 = obj.numbers[x_237]; |
| pivot = x_239; |
| const int x_240 = l; |
| i_1 = (x_240 - 1); |
| const int x_242 = l; |
| j_1 = x_242; |
| while (true) { |
| const int x_247 = j_1; |
| const int x_248 = h; |
| if ((x_247 <= (x_248 - 1))) { |
| } else { |
| break; |
| } |
| const int x_254 = obj.numbers[j_1]; |
| if ((x_254 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| i_1 = (i_1 + 1); |
| param_2 = i_1; |
| const int x_269 = h; |
| param_3 = x_269; |
| swap_i1_i1_(param_2, param_3); |
| return i_1; |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_274 = (top + 1); |
| top = x_274; |
| stack[x_274] = l_1; |
| const int x_278 = (top + 1); |
| top = x_278; |
| stack[x_278] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_288 = top; |
| top = (x_288 - 1); |
| const int x_291 = stack[x_288]; |
| h_1 = x_291; |
| const int x_292 = top; |
| top = (x_292 - 1); |
| const int x_295 = stack[x_292]; |
| l_1 = x_295; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_298 = performPartition_i1_i1_(param_4, param_5); |
| p = x_298; |
| if (((p - 1) > l_1)) { |
| const int x_306 = (top + 1); |
| top = x_306; |
| stack[x_306] = l_1; |
| const int x_310 = (top + 1); |
| top = x_310; |
| stack[x_310] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_321 = (top + 1); |
| top = x_321; |
| stack[x_321] = (p + 1); |
| const int x_326 = (top + 1); |
| top = x_326; |
| stack[x_326] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_92 = i_2; |
| const int x_95 = obj.numbers[i_2]; |
| const int x_98 = obj.numbers[i_2]; |
| obj.numbers[x_92] = (x_95 * x_98); |
| } |
| } |
| quicksort_(); |
| const float4 x_104 = gl_FragCoord; |
| const float2 x_107 = asfloat(x_32[0].xy); |
| uv = (float2(x_104.x, x_104.y) / x_107); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_110 = obj.numbers[0]; |
| const float x_113 = color.x; |
| color.x = (x_113 + float(x_110)); |
| const float x_117 = uv.x; |
| if ((x_117 > 0.25f)) { |
| const int x_122 = obj.numbers[1]; |
| const float x_125 = color.x; |
| color.x = (x_125 + float(x_122)); |
| } |
| const float x_129 = uv.x; |
| if ((x_129 > 0.5f)) { |
| const int x_134 = obj.numbers[2]; |
| const float x_137 = color.y; |
| color.y = (x_137 + float(x_134)); |
| } |
| const float x_141 = uv.x; |
| if ((x_141 > 0.75f)) { |
| const int x_146 = obj.numbers[3]; |
| const float x_149 = color.z; |
| color.z = (x_149 + float(x_146)); |
| } |
| const int x_153 = obj.numbers[4]; |
| const float x_156 = color.y; |
| color.y = (x_156 + float(x_153)); |
| const float x_160 = uv.y; |
| if ((x_160 > 0.25f)) { |
| const int x_165 = obj.numbers[5]; |
| const float x_168 = color.x; |
| color.x = (x_168 + float(x_165)); |
| } |
| const float x_172 = uv.y; |
| if ((x_172 > 0.5f)) { |
| const int x_177 = obj.numbers[6]; |
| const float x_180 = color.y; |
| color.y = (x_180 + float(x_177)); |
| } |
| const float x_184 = uv.y; |
| if ((x_184 > 0.75f)) { |
| const int x_189 = obj.numbers[7]; |
| const float x_192 = color.z; |
| color.z = (x_192 + float(x_189)); |
| } |
| const int x_196 = obj.numbers[8]; |
| const float x_199 = color.z; |
| color.z = (x_199 + float(x_196)); |
| const float x_203 = uv.x; |
| const float x_205 = uv.y; |
| if ((abs((x_203 - x_205)) < 0.25f)) { |
| const int x_212 = obj.numbers[9]; |
| const float x_215 = color.x; |
| color.x = (x_215 + float(x_212)); |
| } |
| const float3 x_219 = normalize(color); |
| x_GLF_color = float4(x_219.x, x_219.y, x_219.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |