| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| /* 0x0000 */ packed_float4 field0; |
| }; |
| struct S_1 { |
| float4 field0; |
| }; |
| struct main_out { |
| float4 x_3_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_3_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant S& x_5, thread float4* const tint_symbol_4) { |
| float4 const x_20 = x_5.field0; |
| S_1 x_21_1 = {.field0=float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| x_21_1.field0 = x_20; |
| S_1 const x_21 = x_21_1; |
| *(tint_symbol_4) = x_21.field0; |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant S& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_3_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_3_1=tint_symbol_2.x_3_1}; |
| return tint_symbol_3; |
| } |
| |