Sign in
dawn
/
dawn
/
e6019a96a1b853206cf1fcff055cbf5bbe5c1717
/
.
/
test
/
tint
/
builtins
/
textureGather
/
f32
/
alpha.wgsl.expected.ir.fxc.hlsl
blob: b8f1b206966f8885cd53773e3dea5e6e902d84f3 [
file
] [
log
] [
blame
]
Texture2D
<float4>
t
:
register
(
t0
,
space1
);
SamplerState
s
:
register
(
s1
,
space1
);
void
main
()
{
float4 res
=
t
.
GatherAlpha
(
s
,
(
0.0f
).
xx
);
}