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dawn
/
dawn
/
e6019a96a1b853206cf1fcff055cbf5bbe5c1717
/
.
/
test
/
tint
/
builtins
/
textureGather
/
f32
/
blue.wgsl.expected.ir.dxc.hlsl
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Texture2D
<float4>
t
:
register
(
t0
,
space1
);
SamplerState
s
:
register
(
s1
,
space1
);
void
main
()
{
float4 res
=
t
.
GatherBlue
(
s
,
(
0.0f
).
xx
);
}