#version 310 es | |
precision highp float; | |
precision highp int; | |
in vec4 f_Input; | |
in vec4 f_Input_1; | |
layout(location = 0) out vec4 f_loc0_Output; | |
vec4 f_inner(vec4 fbf_1, vec4 fbf_3) { | |
return (fbf_1 + fbf_3); | |
} | |
void main() { | |
f_loc0_Output = f_inner(f_Input, f_Input_1); | |
} |