Rolling 4 dependencies

Roll third_party/SPIRV-Tools/ 96354f504..fb2e81981 (17 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/96354f5047bf..fb2e819819ef

$ git log 96354f504..fb2e81981 --date=short --no-merges --format='%ad %ae %s'
2020-01-08 dneto Fix GN build for OpenCL.DebugInfo.100 update (#3134)
2020-01-08 bclayton Fix bad parameter names in error message (#3129)
2020-01-07 alanbaker Revert PR #3093 (#3131)
2020-01-07 alanbaker Disallow forward references in arrays (#3093)
2020-01-07 afdx spirv-fuzz: Add fuzzer pass to perform module donation (#3117)
2020-01-06 dneto GetOperandConstants operand can be const (#3126)
2019-12-27 dneto Avoid pessimizing std::move (#3124)
2019-12-27 kburjack Fix typo in validation message (#3122)
2019-12-27 greg Change default version for CreatInstBindlessCheckPass to 2 (#3119)
2019-12-20 greg Fix convert-relax-to-half invalid code (#3099) (#3106)
2019-12-19 dneto Support OpenCL.DebugInfo.100 extended instruction set (#3080)
2019-12-19 afdx spirv-fuzz: Always add new globals to entry point interfaces (#3113)
2019-12-19 afdx spirv-fuzz: Transformation to add a new function to a module (#3114)
2019-12-19 afdx spirv-fuzz: Avoid passing access chains as parameters (#3112)
2019-12-18 dneto Add support for SPV_KHR_non_semantic_info (#3110)
2019-12-16 afdx spirv-fuzz: Transformations to add types, constants and variables (#3101)
2019-12-16 greg Make Instrumentation format version 2 the default (Step 1) (#3096)

Roll third_party/glslang/ ebf634bca..518136706 (13 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/ebf634bcaa3e..51813670627c

$ git log ebf634bca..518136706 --date=short --no-merges --format='%ad %ae %s'
2020-01-07 cepheus Fix #1829: Add "--" command-line options for macro def/undef.
2020-01-08 laddoc Move symbol builtin check to grammar stage
2020-01-06 lryer Add missing extension defination
2020-01-06 cepheus Bump revision
2020-01-06 laddoc Add builtin constants
2019-11-26 laddoc Add support for ARB_gpu_shader_fp64
2019-12-26 cepheus HLSL: Fix #2037: Integer dot used incorrect input for adds.
2019-12-25 laddoc atomic counter offset should align to 4
2019-12-25 laddoc Modify atomic_uint binding check
2019-11-26 laddoc Add support for ARB_uniform_buffer_object
2019-11-26 laddoc Add support for ARB_texture_multisample
2019-11-26 laddoc Add support for ARB_sample_shading
2019-12-20 cepheus Command-line: Give better error messages. From #1829.

Roll third_party/shaderc/ 6d3e0ee67..0b9a2992c (3 commits)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/6d3e0ee67f0f..0b9a2992c73d

$ git log 6d3e0ee67..0b9a2992c --date=short --no-merges --format='%ad %ae %s'
2020-01-07 rharrison Rolling 5 dependencies and updating expectations (#946)
2019-12-18 rharrison Adding in missing APIs for MSL support in Dawn (#943)
2019-12-16 rharrison Rolling 4 dependencies (#942)

Roll third_party/spirv-cross/ f912c3289..172e39f03 (20 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross/+log/f912c32898db..172e39f0398b

$ git log f912c3289..172e39f03 --date=short --no-merges --format='%ad %ae %s'
2020-01-09 post HLSL: Add a resource remapping API similar to MSL.
2020-01-09 post MSL: Deal with sign on wave min/max.
2020-01-09 post HLSL: Deal with casting for WaveActiveMin/Max.
2020-01-09 post GLSL: Deal with sign in subgroup Min/Max operations.
2020-01-08 post Run format_all.sh.
2020-01-08 post HLSL: Fix bug when reading and writing structs from SSBO.
2020-01-08 post HLSL: Implement stores for complex composites in ByteAddressBuffers.
2020-01-08 post HLSL: Support loading complex composites from ByteAddressBuffer.
2020-01-08 post Run format_all.sh.
2020-01-07 post MSL: Deal with padded fragment output + Component decoration.
2020-01-07 post MSL: Explicitly don't support component packing for tessellation.
2020-01-07 post MSL: Don't set OrigID when emitting component packed vectors.
2020-01-07 post MSL: Deal with packing vectors for vertex input/fragment output.
2020-01-07 post MSL: Add trivial tests for Component decoration.
2020-01-06 post Fix Clang warnings.
2020-01-06 post Roll custom versions of isalpha/isalnum.
2020-01-06 post Add test shader for OpCopyLogical with packing/unpacking.
2020-01-06 post Go through access chain path for OpCopyLogical.
2020-01-06 post Basic implementation of OpCopyLogical.
2019-12-21 dm86.jang Add debug prefix on Windows

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

BUG=1037829

Change-Id: I0dc87160c607e615be6e6f2f6dd4a892b010de51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14943
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
1 file changed
tree: b70cc64f22cb92bad615981154836e80a22963e4
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. codereview.settings
  16. CONTRIBUTING.md
  17. dawn.json
  18. dawn_wire.json
  19. DEPS
  20. LICENSE
  21. OWNERS
  22. PRESUBMIT.py
  23. README.chromium
  24. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.