commit | e6744dbe784dbba68a866c3e6cf219ac616bfc40 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Nov 17 16:35:45 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 17 16:35:45 2023 +0000 |
tree | f6df8c99bc6ec73d01e54d19e8e219543adbaf13 | |
parent | 8a28f710007ff1d386338381faaf8d3b89d2e8b9 [diff] |
[tint][utils] Add Vector(const Slice<const T>&) constructor MSVC doesn't want to use the Vector(const Slice<U>&), possibly because there's another implicit path it can take via slice conversion. Change-Id: Iedf66823bf6957e86fbd83b1f5014fb70ef66b6e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161340 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.