| int loc0 [[attribute(0)]]; |
| uint loc1 [[attribute(1)]]; |
| float loc2 [[attribute(2)]]; |
| float4 loc3 [[attribute(3)]]; |
| half loc4 [[attribute(4)]]; |
| half3 loc5 [[attribute(5)]]; |
| float4 value [[position]]; |
| float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) { |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.loc4, tint_symbol_1.loc5); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.value = inner_result; |