Reland "Vulkan: Allow setting multiple `MemoryKind` bits"

This is a reland of commit a8f733807cbf72ebab8baecbda359ca4413d00c7

This patch no longer requires the support of DEVICE_LOCAL_BIT for
the buffer memory created from a host mapped pointer.

Original change's description:
> Vulkan: Allow setting multiple `MemoryKind` bits
>
> This patch allows setting multiple MemoryKind bits in one MemoryKind
> value and replaces MemoryKind::Opaque with MemoryKind::DeviceLocal as
> a preparation of the implementation of BufferMapExtendedUsage on
> Vulkan.
>
> Bug: 386255678
> Change-Id: I68f77de15d8267ae985d49f73497410fb08fbd49
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227697
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>

Bug: 386255678
Change-Id: I8acd518e05966b38db48879aacb9a7c029470016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
8 files changed
tree: 7597b975c94c313a9a61e7f6e64ff3c8efe84105
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
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  17. .git-blame-ignore-revs
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  23. BUILD.bazel
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  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
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  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
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  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.