| float2 tint_degrees(float2 param_0) { |
| return param_0 * 57.295779513082322865; |
| } |
| |
| void degrees_1ad5df() { |
| float2 res = tint_degrees((0.0f).xx); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| degrees_1ad5df(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| degrees_1ad5df(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| degrees_1ad5df(); |
| return; |
| } |