blob: b5b56634a1815e1639b981fbb2e3bfe5c155fa20 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_1f7f6b() {
var arg_2 = vec2<f32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_1f7f6b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_1f7f6b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_1f7f6b();
}