| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; |
| |
| @group(1) @binding(1) var arg_1 : sampler; |
| |
| fn textureSampleLevel_36780e() { |
| var arg_2 = vec2<f32>(); |
| var arg_3 = 1; |
| var arg_4 = 0; |
| var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>()); |
| } |
| |
| @stage(vertex) |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureSampleLevel_36780e(); |
| return vec4<f32>(); |
| } |
| |
| @stage(fragment) |
| fn fragment_main() { |
| textureSampleLevel_36780e(); |
| } |
| |
| @stage(compute) @workgroup_size(1) |
| fn compute_main() { |
| textureSampleLevel_36780e(); |
| } |