fn main_1() { | |
var m : mat3x3<f32> = mat3x3<f32>(); | |
m = mat3x3<f32>(vec3<f32>(1.0f, 2.0f, 3.0f), vec3<f32>(4.0f, 5.0f, 6.0f), vec3<f32>(7.0f, 8.0f, 9.0f)); | |
m[1i] = vec3<f32>(5.0f, 5.0f, 5.0f); | |
return; | |
} | |
@stage(compute) @workgroup_size(1i, 1i, 1i) | |
fn main() { | |
main_1(); | |
} |