| struct MyStruct { |
| f1 : f32, |
| } |
| |
| type MyArray = array<f32, 10>; |
| |
| fn ret_i32() -> i32 { |
| return 1; |
| } |
| |
| fn ret_u32() -> u32 { |
| return 1u; |
| } |
| |
| fn ret_f32() -> f32 { |
| return 1.0; |
| } |
| |
| fn ret_MyStruct() -> MyStruct { |
| return MyStruct(); |
| } |
| |
| fn ret_MyArray() -> MyArray { |
| return MyArray(); |
| } |
| |
| fn var_decls() { |
| var v1 = 1; |
| var v2 = 1u; |
| var v3 = 1.0; |
| var v4 = vec3<i32>(1, 1, 1); |
| var v5 = vec3<u32>(1u, 1u, 1u); |
| var v6 = vec3<f32>(1.0, 1.0, 1.0); |
| var v7 = mat3x3<f32>(v6, v6, v6); |
| var v8 = MyStruct(1.0); |
| var v9 = MyArray(); |
| var v10 = ret_i32(); |
| var v11 = ret_u32(); |
| var v12 = ret_f32(); |
| var v13 = ret_MyStruct(); |
| var v14 = ret_MyStruct(); |
| var v15 = ret_MyArray(); |
| } |
| |
| @stage(fragment) |
| fn main() -> @location(0) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |