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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/SwapChainMTL.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Surface.h"
#include "dawn/native/metal/DeviceMTL.h"
#include "dawn/native/metal/TextureMTL.h"
#import <QuartzCore/CAMetalLayer.h>
namespace dawn::native::metal {
// static
ResultOrError<Ref<SwapChain>> SwapChain::Create(Device* device,
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) {
Ref<SwapChain> swapchain = AcquireRef(new SwapChain(device, surface, descriptor));
DAWN_TRY(swapchain->Initialize(previousSwapChain));
return swapchain;
}
SwapChain::SwapChain(DeviceBase* dev, Surface* sur, const SwapChainDescriptor* desc)
: SwapChainBase(dev, sur, desc) {}
SwapChain::~SwapChain() = default;
void SwapChain::DestroyImpl() {
SwapChainBase::DestroyImpl();
DetachFromSurface();
}
MaybeError SwapChain::Initialize(SwapChainBase* previousSwapChain) {
DAWN_ASSERT(GetSurface()->GetType() == Surface::Type::MetalLayer);
if (previousSwapChain != nullptr) {
// TODO(crbug.com/dawn/269): figure out what should happen when surfaces are used by
// multiple backends one after the other. It probably needs to block until the backend
// and GPU are completely finished with the previous swapchain.
DAWN_INVALID_IF(previousSwapChain->GetBackendType() != wgpu::BackendType::Metal,
"Metal SwapChain cannot switch backend types from %s to %s.",
previousSwapChain->GetBackendType(), wgpu::BackendType::Metal);
previousSwapChain->DetachFromSurface();
}
mLayer = static_cast<CAMetalLayer*>(GetSurface()->GetMetalLayer());
DAWN_ASSERT(mLayer != nullptr);
CGSize size = {};
size.width = GetWidth();
size.height = GetHeight();
[*mLayer setDrawableSize:size];
[*mLayer setFramebufferOnly:(GetUsage() == wgpu::TextureUsage::RenderAttachment)];
[*mLayer setDevice:ToBackend(GetDevice())->GetMTLDevice()];
[*mLayer setPixelFormat:MetalPixelFormat(GetDevice(), GetFormat())];
#if DAWN_PLATFORM_IS(MACOS)
[*mLayer setDisplaySyncEnabled:(GetPresentMode() != wgpu::PresentMode::Immediate)];
#endif // DAWN_PLATFORM_IS(MACOS)
// There is no way to control Fifo vs. Mailbox in Metal.
return {};
}
MaybeError SwapChain::PresentImpl() {
DAWN_ASSERT(mCurrentDrawable != nullptr);
[*mCurrentDrawable present];
mTexture->APIDestroy();
mTexture = nullptr;
mCurrentDrawable = nullptr;
return {};
}
ResultOrError<Ref<TextureBase>> SwapChain::GetCurrentTextureImpl() {
@autoreleasepool {
DAWN_ASSERT(mCurrentDrawable == nullptr);
mCurrentDrawable = [*mLayer nextDrawable];
TextureDescriptor textureDesc = GetSwapChainBaseTextureDescriptor(this);
mTexture = Texture::CreateWrapping(ToBackend(GetDevice()), Unpack(&textureDesc),
NSPRef<id<MTLTexture>>([*mCurrentDrawable texture]));
return mTexture;
}
}
void SwapChain::DetachFromSurfaceImpl() {
DAWN_ASSERT((mTexture == nullptr) == (mCurrentDrawable == nullptr));
if (mTexture != nullptr) {
mTexture->APIDestroy();
mTexture = nullptr;
mCurrentDrawable = nullptr;
}
}
} // namespace dawn::native::metal