| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
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| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| |
| #ifndef SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ |
| #define SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ |
| |
| #include <unordered_map> |
| #include <utility> |
| |
| #include "src/tint/api/common/binding_point.h" |
| #include "src/tint/utils/reflection/reflection.h" |
| |
| namespace tint { |
| |
| /// Options used to specify a mapping of binding points to indices into a UBO |
| /// from which to load buffer sizes. |
| struct TextureBuiltinsFromUniformOptions { |
| /// Indicate the type of field for each entry to push. |
| enum class Field { |
| /// The number of mip levels of the bonnd texture view. |
| TextureNumLevels, |
| /// The number of samples per texel of the bound multipsampled texture. |
| TextureNumSamples, |
| }; |
| |
| /// Records the field and the byte offset of the data to push in the internal uniform buffer. |
| using FieldAndOffset = std::pair<Field, uint32_t>; |
| /// Maps from binding point to data entry with the information to populate the data. |
| using BindingPointToFieldAndOffset = std::unordered_map<BindingPoint, FieldAndOffset>; |
| |
| /// The binding point to use to generate a uniform buffer from which to read |
| /// buffer sizes. |
| BindingPoint ubo_binding = {}; |
| |
| /// Reflect the fields of this class so that it can be used by tint::ForeachField() |
| TINT_REFLECT(ubo_binding); |
| }; |
| |
| } // namespace tint |
| |
| #endif // SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ |