commit | e7e1f536ea9ad4272a3b10a9b805f95e78df093f | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Jun 27 12:23:43 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 27 12:23:43 2024 +0000 |
tree | 6f000dc0a35b150830de18f35a512d304207cd57 | |
parent | 2177c4d1d5161a24f1c9908607fc36a1ce8ad4b4 [diff] |
[glsl] Extract textureBuiltinFromUniformData This CL splits the TextureBuiltinFromUniformData generation out to an individual method. Bug: 340582170 Change-Id: I5586bd7ad772d0d0bb74b49c01f23ab154268d4a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/194340 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.