[dawn][native] Validate ExternalTextures used in RenderBundle Validation was missing that an ExternalTexture used in a bundle was alive when used in a submit. - Move the code to handle merging the sync scope usages of render bundles from ExecuteBundles to a new helper function in PassResourceUsageTracker. - Add handling of ExternalTexture merging to that function. - Add tests. Bug: None Change-Id: Ief15a7a85a085f58c6c71b6e541a1436ce60a9d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258294 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.