commit | e8356f257403e1c979d73f9d6d136ea8e30f52d2 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Aug 21 03:41:17 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 21 03:41:17 2025 -0700 |
tree | 28147d8b4f11e371f7cdcd8e3f874a248025fe3b | |
parent | b5772e19916dd61b24c86a53adde5729dcbf2b9c [diff] |
[dawn][native] Validate ExternalTextures used in RenderBundle Validation was missing that an ExternalTexture used in a bundle was alive when used in a submit. - Move the code to handle merging the sync scope usages of render bundles from ExecuteBundles to a new helper function in PassResourceUsageTracker. - Add handling of ExternalTexture merging to that function. - Add tests. Bug: None Change-Id: Ief15a7a85a085f58c6c71b6e541a1436ce60a9d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258294 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.