commit | 8b73119894f1cd9112468f9701171256fd6a1cc7 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jun 12 03:46:22 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 12 03:46:22 2024 +0000 |
tree | 390b8f5915f4b547633e2ab2b76e7d230f78925d | |
parent | 45562e7ca82f5265dd7fa541d16baf01cfbe39b1 [diff] |
[tint] Remove clamping for textureStore Testing confirms that this is not necessary, and the WGSL spec will soon guarantee that OOB texture writes are ignored. Bug: 345480299 Change-Id: I5c436ba11de5740de6cbb8be99469620c7b19ce0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/191880 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.