commit | e856861fedf14ff9a480171e7ac69c78d11ae9ab | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Jan 11 15:57:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 11 15:57:34 2024 +0000 |
tree | 19b44cf04b0aa6c3ab07bc41be161fea4d31509f | |
parent | b7cedd50c18e3ed5d1b43189a49acb90818b36a3 [diff] |
Tint: Don't override HLSL shader model for fp16 This patch removes the overriding of the HLSL shader model for fp16 in tint.exe, which means with this patch the HLSL shader model must be explicitly specified with "--hlsl-shader-model" when compiling a WGSL shader with FP16 to HLSL. Bug: tint:1497 Change-Id: If3db9b681e850d718cc630e9fb11c348ffceacd1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169065 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.