blob: 9bbd20a71ea8a52bceb2f4c73106272b716e1c0b [file] [log] [blame]
SKIP: FAILED
#version 310 es
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
textureNumLevels_076cb5();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
textureNumLevels_076cb5();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {
textureNumLevels_076cb5();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.