commit | e88bca946e35a91ffda61fed27985ee65b186fb3 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Apr 01 13:50:25 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 01 13:50:25 2021 +0000 |
tree | 31b99699c27280146aa26b90e3517d9924333f23 | |
parent | 3ceb65443c14cd783421ec28ba2e2ff9c01c95ad [diff] |
SubresourceTrackingPerf: use the result of textureDimensions This fixes a failure when use_tint_generator on D3D12, but also preps the code for the future where WGSL requires that return values from functions are used. Bug: None Change-Id: I6b8a5e0aef6550ef39d2972cdc510e05e4be3662 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46620 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.