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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_DAWNPLATFORM_H_
#define DAWNNATIVE_DAWNPLATFORM_H_
// Use webgpu_cpp to have the enum and bitfield definitions
#include <dawn/webgpu_cpp.h>
// Use our autogenerated version of the wgpu structures that point to dawn_native object types
// (wgpu::Buffer is dawn_native::BufferBase*)
#include <dawn_native/wgpu_structs_autogen.h>
namespace dawn_native {
// Add an extra buffer usage (readonly storage buffer usage) and an extra texture usage
// (readonly storage texture usage) for render pass resource tracking
static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer =
static_cast<wgpu::BufferUsage>(0x80000000);
static constexpr wgpu::TextureUsage kReadonlyStorageTexture =
static_cast<wgpu::TextureUsage>(0x80000000);
} // namespace dawn_native
#endif // DAWNNATIVE_DAWNPLATFORM_H_