commit | 80cf5e51ccd842ebef0e1c1ae9b37ffa780801b2 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue May 02 22:29:23 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 02 22:29:23 2023 +0000 |
tree | 4c1fc3d97870b3032eb1de84bbc72668956eee96 | |
parent | 3aea647bc22bbcaacdb4d70561b8244f4d5e0cd4 [diff] |
d3d11: enable some compute shader tests Known issues: d3d11 buffer cannot be uniform and storage at same time. DispatchWorkgroupsIndirect doesn't work correctly. Bug: dawn:1705 Bug: dawn:1791 Bug: dawn:1792 Change-Id: I14df33c441198fcde9063ad85251da30c4b12c6a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131060 Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.