commit | e8d9843973935e58ce598f861ed81ff4a23a569f | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Feb 24 16:53:53 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Feb 24 16:53:53 2021 +0000 |
tree | a96ef17391850fd4269e16ba97af7f9af0318344 | |
parent | 0d10a8f7f9f941c137838cadfb6a5475e19148c8 [diff] |
Set the default ANGLE backend to swiftshader for example code. As was done for DawnTest, we should set ANGLE's default backend to SwiftShader for the examples as well. Bug: dawn:691 Change-Id: I6ced2ffbeed48a555e74a9373c52cbf9e1e3c708 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42301 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.