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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////
// core builtin definition file //
// //
// This file is used to generate parts of the Tint BuiltinTable, various //
// enum definition files. //
// //
// After modifying this file, run: //
// tools/run gen //
// from the Dawn source directory. //
// //
// See docs/tint/intrinsic_definition_files.md for syntax //
////////////////////////////////////////////////////////////////////////////////
import "src/tint/lang/core/address_space.def"
import "src/tint/lang/core/access.def"
import "src/tint/lang/core/subgroup_matrix_kind.def"
import "src/tint/lang/core/texel_format.def"
import "src/tint/lang/core/filtering_parameters.def"
////////////////////////////////////////////////////////////////////////////////
// Enumerators //
////////////////////////////////////////////////////////////////////////////////
// https://www.w3.org/TR/WGSL/#builtin-inputs-outputs
enum builtin_value {
position
vertex_index
instance_index
front_facing
frag_depth
local_invocation_id
local_invocation_index
global_invocation_id
global_invocation_index
workgroup_id
workgroup_index
num_workgroups
sample_index
sample_mask
clip_distances
subgroup_id
subgroup_invocation_id
subgroup_size
num_subgroups
barycentric_coord
primitive_index
@internal __point_size
@internal __cull_distance
}
// https://github.com/gpuweb/gpuweb/blob/main/proposals/fragment-depth.md
enum builtin_depth_mode {
any
greater
less
}
// https://www.w3.org/TR/WGSL/#interpolation
enum interpolation_type {
perspective
linear
flat
}
// https://www.w3.org/TR/WGSL/#interpolation
enum interpolation_sampling {
center
centroid
sample
first
either
}
enum builtin_type {
// https://www.w3.org/TR/WGSL/#scalar-types
bool
i8
u8
u16
f16
f32
i32
u32
// https://www.w3.org/TR/WGSL/#matrix-types
mat2x2
mat2x3
mat2x4
mat3x2
mat3x3
mat3x4
mat4x2
mat4x3
mat4x4
mat2x2f
mat2x2h
mat2x3f
mat2x3h
mat2x4f
mat2x4h
mat3x2f
mat3x2h
mat3x3f
mat3x3h
mat3x4f
mat3x4h
mat4x2f
mat4x2h
mat4x3f
mat4x3h
mat4x4f
mat4x4h
// https://www.w3.org/TR/WGSL/#vector-types
vec2
vec3
vec4
vec2f
vec2h
vec2i
vec2u
vec3f
vec3h
vec3i
vec3u
vec4f
vec4h
vec4i
vec4u
// https://www.w3.org/TR/WGSL/#array-types
array
// https://www.w3.org/TR/WGSL/#atomic-types
atomic
// https://www.w3.org/TR/WGSL/#ref-ptr-types
ptr
// https://www.w3.org/TR/WGSL/#sampler-type
sampler
sampler_comparison
// https://www.w3.org/TR/WGSL/#texture-depth
texture_depth_2d
texture_depth_2d_array
texture_depth_cube
texture_depth_cube_array
texture_depth_multisampled_2d
// https://www.w3.org/TR/WGSL/#sampled-texture-type
texture_1d
texture_2d
texture_2d_array
texture_3d
texture_cube
texture_cube_array
// https://www.w3.org/TR/WGSL/#multisampled-texture-type
texture_multisampled_2d
// https://www.w3.org/TR/WGSL/#texture-storage
texture_storage_1d
texture_storage_2d
texture_storage_2d_array
texture_storage_3d
// https://www.w3.org/TR/WGSL/#external-texture-type
texture_external
// chromium_internal_input_attachments
input_attachment
// chromium_experimental_subgroup_matrix
subgroup_matrix_left
subgroup_matrix_right
subgroup_matrix_result
// buffer
buffer
// sized_binding_array
binding_array
// type-less binding array
// texel_buffers
texel_buffer
// Internal types.
__atomic_compare_exchange_result_i32
__atomic_compare_exchange_result_u32
__frexp_result_abstract
__frexp_result_f16
__frexp_result_f32
__frexp_result_vec2_abstract
__frexp_result_vec2_f16
__frexp_result_vec2_f32
__frexp_result_vec3_abstract
__frexp_result_vec3_f16
__frexp_result_vec3_f32
__frexp_result_vec4_abstract
__frexp_result_vec4_f16
__frexp_result_vec4_f32
__modf_result_abstract
__modf_result_f16
__modf_result_f32
__modf_result_vec2_abstract
__modf_result_vec2_f16
__modf_result_vec2_f32
__modf_result_vec3_abstract
__modf_result_vec3_f16
__modf_result_vec3_f32
__modf_result_vec4_abstract
__modf_result_vec4_f16
__modf_result_vec4_f32
}
// https://gpuweb.github.io/gpuweb/wgsl/#attributes
// Notes:
// * `diagnostic` is listed, even though it is a keyword, so it appears in suggested alternatives
// * `const` is not listed here as it can not be written in user programs and should not show up
// in error messages
enum attribute {
align
binding
blend_src
builtin
compute
diagnostic
fragment
group
id
interpolate
invariant
location
must_use
size
vertex
workgroup_size
// framebuffer-fetch input
color
// chromium_internal_input_attachments
input_attachment_index
// chromium_experimental_subgroup_size_control
subgroup_size
}
// These are parameter usages which show up in other def files but not in core.def.
enum usages {
base
bits
const_offset
coords
count
depth
dir
dref
compare_value
elements
exp
group_operation
height
i
image
image_operands
insert
level
location
lod
num_levels
original_value
refz
result
sample
samples
scope
texel
width
x
}
////////////////////////////////////////////////////////////////////////////////
// Primitive types //
////////////////////////////////////////////////////////////////////////////////
// https://gpuweb.github.io/gpuweb/wgsl/#plain-types-section
type bool
type i8
type u8
type u16
@precedence(3) type i32
@precedence(2) type u32
@precedence(1) type f32
@precedence(0) type f16
type vec2<T>
type vec3<T>
type vec4<T>
type mat2x2<T>
type mat2x3<T>
type mat2x4<T>
type mat3x2<T>
type mat3x3<T>
type mat3x4<T>
type mat4x2<T>
type mat4x3<T>
type mat4x4<T>
@display("vec{N}<{T}>") type vec<N: num, T>
@display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T>
type ptr<S: address_space, T, A: access>
type atomic<T>
@display("array<{T}>") type runtime_array<T>
type array<T, N: num>
type binding_array<T, N: num>
type sampler
type sampler_comparison
@display("sampler<{F}>") type sampler_filtered<F: sampler_filtering>
type texture_1d<T>
type texture_2d<T>
type texture_2d_array<T>
type texture_3d<T>
type texture_cube<T>
type texture_cube_array<T>
@display("texture_1d<f32, {F}>") type texture_1d_filtered<T: f32, F: texture_filterable>
@display("texture_2d<f32, {F}>") type texture_2d_filtered<T: f32, F: texture_filterable>
@display("texture_2d_array<f32, {F}>") type texture_2d_array_filtered<T: f32, F: texture_filterable>
@display("texture_3d<f32, {F}>") type texture_3d_filtered<T: f32, F: texture_filterable>
@display("texture_cube<f32, {F}>") type texture_cube_filtered<T: f32, F: texture_filterable>
@display("texture_cube_array<f32, {F}>") type texture_cube_array_filtered<T: f32, F: texture_filterable>
type texture_multisampled_2d<T>
type texture_depth_2d
type texture_depth_2d_array
type texture_depth_cube
type texture_depth_cube_array
type texture_depth_multisampled_2d
type texture_storage_1d<F: texel_format, A: access>
type texture_storage_2d<F: texel_format, A: access>
type texture_storage_2d_array<F: texel_format, A: access>
type texture_storage_3d<F: texel_format, A: access>
type texture_external
type texel_buffer<F: texel_format, A: access>
type input_attachment<T>
@display("__modf_result_{T}") type __modf_result<T>
@display("__modf_result_vec{N}_{T}") type __modf_result_vec<N: num, T>
@display("__frexp_result_{T}") type __frexp_result<T>
@display("__frexp_result_vec{N}_{T}") type __frexp_result_vec<N: num, T>
type __atomic_compare_exchange_result<T>
type subgroup_matrix<S: subgroup_matrix_kind, T, C: num, R: num>
@display("buffer") type unsized_buffer
type buffer<N: num>
////////////////////////////////////////////////////////////////////////////////
// Type matchers //
// //
// A type matcher that can match one or more types. //
////////////////////////////////////////////////////////////////////////////////
match scalar: f32 | f16 | i32 | u32 | u16 | bool
match scalar_no_f32: i32 | f16 | u32 | bool
match scalar_no_f16: f32 | i32 | u32 | bool
match scalar_no_i32: f32 | f16 | u32 | bool
match scalar_no_u32: f32 | f16 | i32 | bool
match scalar_no_bool: f32 | f16 | i32 | u32
match fiu32_f16: f32 | i32 | u32 | f16
match fiu32: f32 | i32 | u32
match fi32_f16: f32 | i32 | f16
match fi32: f32 | i32
match f32_f16: f32 | f16
match iu32: i32 | u32
match iu32_iu8: i32 | u32 | i8 | u8
match iu8: i8 | u8
match subgroup_matrix_elements: f32 | f16 | u32 | i32 | u8 | i8
match subgroup_matrix_kind_left : subgroup_matrix_kind.left
match subgroup_matrix_kind_right : subgroup_matrix_kind.right
match subgroup_matrix_kind_result : subgroup_matrix_kind.result
////////////////////////////////////////////////////////////////////////////////
// Enum matchers //
// //
// A number matcher that can match one or more enumerator values. //
// All enumerator values listed in the match declaration need to be from the //
// same enum. //
////////////////////////////////////////////////////////////////////////////////
// https://gpuweb.github.io/gpuweb/wgsl/#texel-formats
match f32_texel_format
: texel_format.r8unorm
| texel_format.r8snorm
| texel_format.rg8unorm
| texel_format.rg8snorm
| texel_format.bgra8unorm
| texel_format.rgba8unorm
| texel_format.rgba8snorm
| texel_format.r16unorm
| texel_format.r16snorm
| texel_format.rg16unorm
| texel_format.rg16snorm
| texel_format.rgba16unorm
| texel_format.rgba16snorm
| texel_format.r16float
| texel_format.rg16float
| texel_format.rgba16float
| texel_format.r32float
| texel_format.rg32float
| texel_format.rgba32float
| texel_format.rgb10a2unorm
| texel_format.rg11b10ufloat
match i32_texel_format
: texel_format.r8sint
| texel_format.rg8sint
| texel_format.rgba8sint
| texel_format.r16sint
| texel_format.rg16sint
| texel_format.rgba16sint
| texel_format.r32sint
| texel_format.rg32sint
| texel_format.rgba32sint
match u32_texel_format
: texel_format.r8uint
| texel_format.rg8uint
| texel_format.r16uint
| texel_format.rg16uint
| texel_format.rgba8uint
| texel_format.rgba16uint
| texel_format.r32uint
| texel_format.rg32uint
| texel_format.rgba32uint
| texel_format.rgb10a2uint
match read: access.read
match write: access.write
match read_write: access.read_write
match readable
: access.read
| access.read_write
match writable
: access.write
| access.read_write
match function_private_workgroup
: address_space.function
| address_space.private
| address_space.workgroup
match workgroup_or_storage
: address_space.workgroup
| address_space.storage
match uniform_or_storage
: address_space.uniform
| address_space.storage
match storage
: address_space.storage
match workgroup
: address_space.workgroup
////////////////////////////////////////////////////////////////////////////////
// Builtin Functions //
////////////////////////////////////////////////////////////////////////////////
// https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions
@must_use @const implicit(T: fiu32_f16)
fn abs(T) -> T
@must_use @const implicit(N: num, T: fiu32_f16)
fn abs(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn acos(@test_value(0.96891242171) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn acos(@test_value(0.96891242171) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn acosh(@test_value(1.5430806348) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn acosh(@test_value(1.5430806348) vec<N, T>) -> vec<N, T>
@must_use @const
fn all(bool) -> bool
@must_use @const implicit(N: num)
fn all(vec<N, bool>) -> bool
@must_use @const
fn any(bool) -> bool
@must_use @const implicit(N: num)
fn any(vec<N, bool>) -> bool
@must_use implicit(T, A: access)
fn arrayLength(ptr<storage, runtime_array<T>, A>) -> u32
@must_use @const implicit(T: f32_f16)
fn asin(@test_value(0.479425538604) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn asin(@test_value(0.479425538604) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn asinh(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn asinh(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn atan(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn atan(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn atan2(T, T) -> T
@must_use @const implicit(T: f32_f16, N: num)
fn atan2(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn atanh(@test_value(0.5) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn atanh(@test_value(0.5) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn ceil(@test_value(1.5) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn ceil(@test_value(1.5) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16)
fn clamp(T, T, T) -> T
@must_use @const implicit(T: fiu32_f16, N: num)
fn clamp(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn cos(@test_value(0) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn cos(@test_value(0) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn cosh(@test_value(0) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn cosh(@test_value(0) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn countLeadingZeros(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn countLeadingZeros(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn countOneBits(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn countOneBits(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn countTrailingZeros(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn countTrailingZeros(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn cross(vec3<T>, vec3<T>) -> vec3<T>
@must_use @const implicit(T: f32_f16)
fn degrees(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn degrees(vec<N, T>) -> vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn determinant(mat<N, N, T>) -> T
@must_use @const implicit(T: f32_f16)
fn distance(T, T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn distance(vec<N, T>, vec<N, T>) -> T
@must_use @const implicit(N: num, T: fiu32_f16)
fn dot(vec<N, T>, vec<N, T>) -> T
@must_use @const
fn dot4I8Packed(u32, u32) -> i32
@must_use @const
fn dot4U8Packed(u32, u32) -> u32
@must_use @stage("fragment")
fn dpdx(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdx(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn dpdxCoarse(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdxCoarse(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn dpdxFine(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdxFine(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn dpdy(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdy(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn dpdyCoarse(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdyCoarse(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn dpdyFine(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn dpdyFine(vec<N, f32>) -> vec<N, f32>
@must_use @const implicit(T: f32_f16)
fn exp(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn exp(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn exp2(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn exp2(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn extractBits(T, u32, u32) -> T
@must_use @const implicit(N: num, T: iu32)
fn extractBits(vec<N, T>, u32, u32) -> vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn faceForward(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn firstLeadingBit(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn firstLeadingBit(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn firstTrailingBit(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn firstTrailingBit(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn floor(@test_value(1.5) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn floor(@test_value(1.5) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn fma(T, T, T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn fma(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn fract(@test_value(1.25) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn fract(@test_value(1.25) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn frexp(T) -> __frexp_result<T>
@must_use @const implicit(N: num, T: f32_f16)
fn frexp(vec<N, T>) -> __frexp_result_vec<N, T>
@must_use @stage("fragment")
fn fwidth(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn fwidth(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn fwidthCoarse(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn fwidthCoarse(vec<N, f32>) -> vec<N, f32>
@must_use @stage("fragment")
fn fwidthFine(f32) -> f32
@must_use @stage("fragment") implicit(N: num)
fn fwidthFine(vec<N, f32>) -> vec<N, f32>
@must_use @const implicit(T: iu32)
fn insertBits(T, T, u32, u32) -> T
@must_use @const implicit(N: num, T: iu32)
fn insertBits(vec<N, T>, vec<N, T>, u32, u32) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn inverseSqrt(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn inverseSqrt(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16, U: i32)
fn ldexp(T, U) -> T
@must_use @const implicit(N: num, T: f32_f16, U: i32)
fn ldexp(vec<N, T>, vec<N, U>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn length(@test_value(0.0) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn length(@test_value(0.0) vec<N, T>) -> T
@must_use @const implicit(T: f32_f16)
fn log(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn log(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn log2(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn log2(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16)
fn max(T, T) -> T
@must_use @const implicit(N: num, T: fiu32_f16)
fn max(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16)
fn min(T, T) -> T
@must_use @const implicit(N: num, T: fiu32_f16)
fn min(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn mix(T, T, T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn mix(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn mix(vec<N, T>, vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn modf(@test_value(-1.5) T) -> __modf_result<T>
@must_use @const implicit(N: num, T: f32_f16)
fn modf(@test_value(-1.5) vec<N, T>) -> __modf_result_vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn normalize(vec<N, T>) -> vec<N, T>
@must_use @const
fn pack2x16float(vec2<f32>) -> u32
@must_use @const
fn pack2x16snorm(vec2<f32>) -> u32
@must_use @const
fn pack2x16unorm(vec2<f32>) -> u32
@must_use @const
fn pack4x8snorm(vec4<f32>) -> u32
@must_use @const
fn pack4x8unorm(vec4<f32>) -> u32
@must_use @const
fn pack4xI8(vec4<i32>) -> u32
@must_use @const
fn pack4xU8(vec4<u32>) -> u32
@must_use @const
fn pack4xI8Clamp(vec4<i32>) -> u32
@must_use @const
fn pack4xU8Clamp(vec4<u32>) -> u32
@must_use @const implicit(T: f32_f16)
fn pow(T, T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn pow(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const
fn quantizeToF16(f32) -> f32
@must_use @const implicit(N: num)
fn quantizeToF16(vec<N, f32>) -> vec<N, f32>
@must_use @const implicit(T: f32_f16)
fn radians(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn radians(vec<N, T>) -> vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn reflect(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(N: num, T: f32_f16)
fn refract(vec<N, T>, vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: iu32)
fn reverseBits(T) -> T
@must_use @const implicit(N: num, T: iu32)
fn reverseBits(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn round(@test_value(3.5) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn round(@test_value(3.5) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn saturate(@test_value(2) T) -> T
@must_use @const implicit(T: f32_f16, N: num)
fn saturate(@test_value(2) vec<N, T>) -> vec<N, T>
@must_use @const("select_bool") implicit(T: scalar)
fn select(T, T, bool) -> T
@must_use @const("select_bool") implicit(T: scalar, N: num)
fn select(vec<N, T>, vec<N, T>, bool) -> vec<N, T>
@must_use @const("select_boolvec") implicit(N: num, T: scalar)
fn select(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T>
@must_use @const implicit(T: fi32_f16)
fn sign(T) -> T
@must_use @const implicit(N: num, T: fi32_f16)
fn sign(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn sin(@test_value(1.57079632679) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn sin(@test_value(1.57079632679) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn sinh(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn sinh(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn smoothstep(@test_value(2) T, @test_value(4) T, @test_value(3) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn smoothstep(@test_value(2) vec<N, T>,
@test_value(4) vec<N, T>,
@test_value(3) vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn sqrt(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn sqrt(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn step(T, T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn step(vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn tan(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn tan(vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16)
fn tanh(T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn tanh(vec<N, T>) -> vec<N, T>
@must_use @const implicit(M: num, N: num, T: f32_f16)
fn transpose(mat<M, N, T>) -> mat<N, M, T>
@must_use @const implicit(T: f32_f16)
fn trunc(@test_value(1.5) T) -> T
@must_use @const implicit(N: num, T: f32_f16)
fn trunc(@test_value(1.5) vec<N, T>) -> vec<N, T>
@must_use @const
fn unpack2x16float(u32) -> vec2<f32>
@must_use @const
fn unpack2x16snorm(u32) -> vec2<f32>
@must_use @const
fn unpack2x16unorm(u32) -> vec2<f32>
@must_use @const
fn unpack4x8snorm(u32) -> vec4<f32>
@must_use @const
fn unpack4x8unorm(u32) -> vec4<f32>
@must_use @const
fn unpack4xI8(u32) -> vec4<i32>
@must_use @const
fn unpack4xU8(u32) -> vec4<u32>
///////////////////////////////////////////
// Barriers
//////////////////////////////////////////
@stage("compute") fn storageBarrier()
@stage("compute") fn workgroupBarrier()
@stage("compute") fn textureBarrier()
//////////////////////////////////////////
// Textures
/////////////////////////////////////////
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_1d<T>) -> u32
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_1d<T>, level: L) -> u32
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_2d<T>) -> vec2<u32>
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_2d<T>, level: L) -> vec2<u32>
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_2d_array<T>) -> vec2<u32>
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_2d_array<T>, level: L) -> vec2<u32>
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_3d<T>) -> vec3<u32>
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_3d<T>, level: L) -> vec3<u32>
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_cube<T>) -> vec2<u32>
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_cube<T>, level: L) -> vec2<u32>
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_cube_array<T>) -> vec2<u32>
@must_use implicit(T: fiu32, L: iu32)
fn textureDimensions(texture: texture_cube_array<T>, level: L) -> vec2<u32>
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_1d_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_1d_filtered<f32, K>, level: L) -> u32
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_2d_filtered<f32, K>) -> vec2<u32>
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_2d_filtered<f32, K>, level: L) -> vec2<u32>
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_2d_array_filtered<f32, K>) -> vec2<u32>
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_2d_array_filtered<f32, K>, level: L) -> vec2<u32>
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_3d_filtered<f32, K>) -> vec3<u32>
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_3d_filtered<f32, K>, level: L) -> vec3<u32>
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_cube_filtered<f32, K>) -> vec2<u32>
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_cube_filtered<f32, K>, level: L) -> vec2<u32>
@must_use implicit(K: texture_filter)
fn textureDimensions(texture: texture_cube_array_filtered<f32, K>) -> vec2<u32>
@must_use implicit(K: texture_filter, L: iu32)
fn textureDimensions(texture: texture_cube_array_filtered<f32, K>, level: L) -> vec2<u32>
@must_use implicit(T: fiu32)
fn textureDimensions(texture: texture_multisampled_2d<T>) -> vec2<u32>
@must_use
fn textureDimensions(texture: texture_depth_2d) -> vec2<u32>
@must_use implicit(L: iu32)
fn textureDimensions(texture: texture_depth_2d, level: L) -> vec2<u32>
@must_use
fn textureDimensions(texture: texture_depth_2d_array) -> vec2<u32>
@must_use implicit(L: iu32)
fn textureDimensions(texture: texture_depth_2d_array, level: L) -> vec2<u32>
@must_use
fn textureDimensions(texture: texture_depth_cube) -> vec2<u32>
@must_use implicit(L: iu32)
fn textureDimensions(texture: texture_depth_cube, level: L) -> vec2<u32>
@must_use
fn textureDimensions(texture: texture_depth_cube_array) -> vec2<u32>
@must_use implicit(L: iu32)
fn textureDimensions(texture: texture_depth_cube_array, level: L) -> vec2<u32>
@must_use
fn textureDimensions(texture: texture_depth_multisampled_2d) -> vec2<u32>
@must_use implicit(F: texel_format, R: read)
fn textureDimensions(texture: texture_storage_1d<F, R>) -> u32
@must_use implicit(F: texel_format, R: read)
fn textureDimensions(texture: texture_storage_2d<F, R>) -> vec2<u32>
@must_use implicit(F: texel_format, R: read)
fn textureDimensions(texture: texture_storage_2d_array<F, R>) -> vec2<u32>
@must_use implicit(F: texel_format, R: read)
fn textureDimensions(texture: texture_storage_3d<F, R>) -> vec3<u32>
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureDimensions(texture: texture_storage_1d<F, W>) -> u32
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureDimensions(texture: texture_storage_2d<F, W>) -> vec2<u32>
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureDimensions(texture: texture_storage_2d_array<F, W>) -> vec2<u32>
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureDimensions(texture: texture_storage_3d<F, W>) -> vec3<u32>
@must_use implicit(F: texel_format, R: read)
fn textureDimensions(texture: texel_buffer<F, R>) -> u32
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureDimensions(texture: texel_buffer<F, W>) -> u32
@must_use
fn textureDimensions(texture: texture_external) -> vec2<u32>
@must_use implicit(T: fiu32, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d<T>,
sampler: sampler,
coords: vec2<f32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d<T>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<T>
@must_use implicit(T: f32, F: texture_filter, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, F>,
sampler: sampler,
coords: vec2<f32>) -> vec4<T>
@must_use implicit(T: f32, K: sampler_filter, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d<T>,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d<T>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32, F: texture_filter)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, F>,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32)
fn textureGather(@const component: C,
texture: texture_2d_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_2d_array<T>,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d_array<T>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, F: texture_filter)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_2d_array<T>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d_array<T>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, F: texture_filter)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_2d_array_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32)
fn textureGather(@const component: C,
texture: texture_cube<T>,
sampler: sampler,
coords: vec3<f32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_cube<T>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<T>
@must_use implicit(T: f32, F: texture_filter, C: iu32)
fn textureGather(@const component: C,
texture: texture_cube_filtered<T, F>,
sampler: sampler,
coords: vec3<f32>) -> vec4<T>
@must_use implicit(T: f32, K: sampler_filter, C: iu32)
fn textureGather(@const component: C,
texture: texture_cube_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<T>
@must_use implicit(T: f32, C: iu32)
fn textureGather(@const component: C,
texture: texture_cube_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_cube_array<T>,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_cube_array<T>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, F: texture_filter)
fn textureGather(@const component: C,
texture: texture_cube_array_filtered<T, F>,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, K: sampler_filter)
fn textureGather(@const component: C,
texture: texture_cube_array_filtered<T, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32)
fn textureGather(@const component: C,
texture: texture_cube_array_filtered<T, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
array_index: A) -> vec4<T>
@must_use
fn textureGather(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@must_use
fn textureGather(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGather(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGather(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureGather(texture: texture_depth_cube,
sampler: sampler,
coords: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGather(texture: texture_depth_cube_array,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use
fn textureGatherCompare(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32) -> vec4<f32>
@must_use
fn textureGatherCompare(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGatherCompare(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGatherCompare(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureGatherCompare(texture: texture_depth_cube,
sampler: sampler_comparison,
coords: vec3<f32>,
depth_ref: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureGatherCompare(texture: texture_depth_cube_array,
sampler: sampler_comparison,
coords: vec3<f32>,
array_index: A,
depth_ref: f32) -> vec4<f32>
@must_use implicit(T: fiu32)
fn textureNumLayers(texture: texture_2d_array<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLayers(texture: texture_cube_array<T>) -> u32
@must_use implicit(F: texture_filter)
fn textureNumLayers(texture: texture_2d_array_filtered<f32, F>) -> u32
@must_use implicit(F: texture_filter)
fn textureNumLayers(texture: texture_cube_array_filtered<f32, F>) -> u32
@must_use
fn textureNumLayers(texture: texture_depth_2d_array) -> u32
@must_use
fn textureNumLayers(texture: texture_depth_cube_array) -> u32
@must_use implicit(F: texel_format, R: read)
fn textureNumLayers(texture: texture_storage_2d_array<F, R>) -> u32
@must_use @stage("fragment", "compute") implicit(F: texel_format, W: writable)
fn textureNumLayers(texture: texture_storage_2d_array<F, W>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_1d<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_2d<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_2d_array<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_3d<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_cube<T>) -> u32
@must_use implicit(T: fiu32)
fn textureNumLevels(texture: texture_cube_array<T>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_1d_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_2d_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_2d_array_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_3d_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_cube_filtered<f32, K>) -> u32
@must_use implicit(K: texture_filter)
fn textureNumLevels(texture: texture_cube_array_filtered<f32, K>) -> u32
@must_use
fn textureNumLevels(texture: texture_depth_2d) -> u32
@must_use
fn textureNumLevels(texture: texture_depth_2d_array) -> u32
@must_use
fn textureNumLevels(texture: texture_depth_cube) -> u32
@must_use
fn textureNumLevels(texture: texture_depth_cube_array) -> u32
@must_use implicit(T: fiu32)
fn textureNumSamples(texture: texture_multisampled_2d<T>) -> u32
@must_use
fn textureNumSamples(texture: texture_depth_multisampled_2d) -> u32
@must_use @stage("fragment")
fn textureSample(texture: texture_1d<f32>,
sampler: sampler,
coords: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_1d<f32>,
sampler: sampler_filtered<K>,
coords: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_1d_filtered<f32, F>,
sampler: sampler,
coords: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_1d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_1d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter, A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter, A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_cube<f32>,
sampler: sampler,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_cube<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSample(texture: texture_cube_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSample(texture: texture_cube_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_cube_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_cube_array<f32>,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_cube_array<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter, A: iu32)
fn textureSample(texture: texture_cube_array_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter, A: iu32)
fn textureSample(texture: texture_cube_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_cube_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
array_index: A) -> vec4<f32>
@must_use @stage("fragment")
fn textureSample(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>) -> f32
@must_use @stage("fragment")
fn textureSample(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>,
@const offset: vec2<i32>) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
@const offset: vec2<i32>) -> f32
@must_use @stage("fragment")
fn textureSample(texture: texture_depth_cube,
sampler: sampler,
coords: vec3<f32>) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSample(texture: texture_depth_cube_array,
sampler: sampler,
coords: vec3<f32>,
array_index: A) -> f32
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSampleBias(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSampleBias(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, F: texture_filter)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, F: texture_filter)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
bias: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSampleBias(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
bias: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSampleBias(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
bias: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
bias: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_cube<f32>,
sampler: sampler,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_cube<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(F: texture_filter)
fn textureSampleBias(texture: texture_cube_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(K: sampler_filter)
fn textureSampleBias(texture: texture_cube_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleBias(texture: texture_cube_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_cube_array<f32>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_cube_array<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, F: texture_filter)
fn textureSampleBias(texture: texture_cube_array_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32, K: sampler_filter)
fn textureSampleBias(texture: texture_cube_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleBias(texture: texture_cube_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
array_index: A,
bias: f32) -> vec4<f32>
@must_use @stage("fragment")
fn textureSampleCompare(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32) -> f32
@must_use @stage("fragment")
fn textureSampleCompare(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32,
@const offset: vec2<i32>) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleCompare(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleCompare(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32,
@const offset: vec2<i32>) -> f32
@must_use @stage("fragment")
fn textureSampleCompare(texture: texture_depth_cube,
sampler: sampler_comparison,
coords: vec3<f32>,
depth_ref: f32) -> f32
@must_use @stage("fragment") implicit(A: iu32)
fn textureSampleCompare(texture: texture_depth_cube_array,
sampler: sampler_comparison,
coords: vec3<f32>,
array_index: A,
depth_ref: f32) -> f32
@must_use
fn textureSampleCompareLevel(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32) -> f32
@must_use
fn textureSampleCompareLevel(texture: texture_depth_2d,
sampler: sampler_comparison,
coords: vec2<f32>,
depth_ref: f32,
@const offset: vec2<i32>) -> f32
@must_use implicit(A: iu32)
fn textureSampleCompareLevel(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32) -> f32
@must_use implicit(A: iu32)
fn textureSampleCompareLevel(texture: texture_depth_2d_array,
sampler: sampler_comparison,
coords: vec2<f32>,
array_index: A,
depth_ref: f32,
@const offset: vec2<i32>) -> f32
@must_use
fn textureSampleCompareLevel(texture: texture_depth_cube,
sampler: sampler_comparison,
coords: vec3<f32>,
depth_ref: f32) -> f32
@must_use implicit(A: iu32)
fn textureSampleCompareLevel(texture: texture_depth_cube_array,
sampler: sampler_comparison,
coords: vec3<f32>,
array_index: A,
depth_ref: f32) -> f32
@must_use
fn textureSampleGrad(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleGrad(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleGrad(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
ddx: vec2<f32>,
ddy: vec2<f32>,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleGrad(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleGrad(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>,
@const offset: vec3<i32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_cube<f32>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_cube<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleGrad(texture: texture_cube_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleGrad(texture: texture_cube_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use
fn textureSampleGrad(texture: texture_cube_filtered<f32, filterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_cube_array<f32>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_cube_array<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleGrad(texture: texture_cube_array_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleGrad(texture: texture_cube_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleGrad(texture: texture_cube_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
array_index: A,
ddx: vec3<f32>,
ddy: vec3<f32>) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_1d<f32>,
sampler: sampler,
coords: f32,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_1d<f32>,
sampler: sampler_filtered<K>,
coords: f32,
level: f32) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_1d_filtered<f32, F>,
sampler: sampler,
coords: f32,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_1d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: f32,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_1d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: f32,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
level: f32) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_2d_array<f32>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_array<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>,
array_index: A,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_2d_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>,
array_index: A,
level: f32,
@const offset: vec2<i32>) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_3d<f32>,
sampler: sampler,
coords: vec3<f32>,
level: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_3d<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_3d_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
level: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_3d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_3d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
level: f32,
@const offset: vec3<i32>) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_cube<f32>,
sampler: sampler,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_cube<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleLevel(texture: texture_cube_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleLevel(texture: texture_cube_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use
fn textureSampleLevel(texture: texture_cube_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_cube_array<f32>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_cube_array<f32>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, F: texture_filter)
fn textureSampleLevel(texture: texture_cube_array_filtered<f32, F>,
sampler: sampler,
coords: vec3<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32, K: sampler_filter)
fn textureSampleLevel(texture: texture_cube_array_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec3<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(A: iu32)
fn textureSampleLevel(texture: texture_cube_array_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec3<f32>,
array_index: A,
level: f32) -> vec4<f32>
@must_use implicit(L: iu32)
fn textureSampleLevel(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>,
level: L) -> f32
@must_use implicit(L: iu32)
fn textureSampleLevel(texture: texture_depth_2d,
sampler: sampler,
coords: vec2<f32>,
level: L,
@const offset: vec2<i32>) -> f32
@must_use implicit(A: iu32, L: iu32)
fn textureSampleLevel(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: L) -> f32
@must_use implicit(A: iu32, L: iu32)
fn textureSampleLevel(texture: texture_depth_2d_array,
sampler: sampler,
coords: vec2<f32>,
array_index: A,
level: L,
@const offset: vec2<i32>) -> f32
@must_use implicit(L: iu32)
fn textureSampleLevel(texture: texture_depth_cube,
sampler: sampler,
coords: vec3<f32>,
level: L) -> f32
@must_use implicit(A: iu32, L: iu32)
fn textureSampleLevel(texture: texture_depth_cube_array,sampler: sampler,
coords: vec3<f32>,
array_index: A,
level: L) -> f32
@must_use
fn textureSampleBaseClampToEdge(texture: texture_2d<f32>,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleBaseClampToEdge(texture: texture_2d<f32>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<f32>
@must_use implicit(F: texture_filter)
fn textureSampleBaseClampToEdge(texture: texture_2d_filtered<f32, F>,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@must_use implicit(K: sampler_filter)
fn textureSampleBaseClampToEdge(texture: texture_2d_filtered<f32, filterable>,
sampler: sampler_filtered<K>,
coords: vec2<f32>) -> vec4<f32>
@must_use
fn textureSampleBaseClampToEdge(texture: texture_2d_filtered<f32, unfilterable>,
sampler: sampler_filtered<non_filtering>,
coords: vec2<f32>) -> vec4<f32>
@must_use
fn textureSampleBaseClampToEdge(texture: texture_external,
sampler: sampler,
coords: vec2<f32>) -> vec4<f32>
@stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, W: writable)
fn textureStore(texture: texture_storage_1d<F, W>, coords: C, value: vec4<f32>)
@stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, W: writable)
fn textureStore(texture: texture_storage_2d<F, W>, coords: vec2<C>, value: vec4<f32>)
@stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, W: writable, A: iu32)
fn textureStore(texture: texture_storage_2d_array<F, W>,
coords: vec2<C>,
array_index: A,
value: vec4<f32>)
@stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, W: writable)
fn textureStore(texture: texture_storage_3d<F, W>, coords: vec3<C>, value: vec4<f32>)
@stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write)
fn textureStore(texture: texel_buffer<F, RW>, coords: C, value: vec4<f32>)
@stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, W: writable)
fn textureStore(texture: texture_storage_1d<F, W>, coords: C, value: vec4<i32>)
@stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, W: writable)
fn textureStore(texture: texture_storage_2d<F, W>, coords: vec2<C>, value: vec4<i32>)
@stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, W: writable, A: iu32)
fn textureStore(texture: texture_storage_2d_array<F, W>,
coords: vec2<C>,
array_index: A,
value: vec4<i32>)
@stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, W: writable)
fn textureStore(texture: texture_storage_3d<F, W>, coords: vec3<C>, value: vec4<i32>)
@stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write)
fn textureStore(texture: texel_buffer<F, RW>, coords: C, value: vec4<i32>)
@stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, W: writable)
fn textureStore(texture: texture_storage_1d<F, W>, coords: C, value: vec4<u32>)
@stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, W: writable)
fn textureStore(texture: texture_storage_2d<F, W>, coords: vec2<C>, value: vec4<u32>)
@stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, W: writable, A: iu32)
fn textureStore(texture: texture_storage_2d_array<F, W>,
coords: vec2<C>,
array_index: A,
value: vec4<u32>)
@stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, W: writable)
fn textureStore(texture: texture_storage_3d<F, W>, coords: vec3<C>, value: vec4<u32>)
@stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write)
fn textureStore(texture: texel_buffer<F, RW>, coords: C, value: vec4<u32>)
@must_use implicit(T: fiu32, C: iu32, L: iu32)
fn textureLoad(texture: texture_1d<T>, coords: C, level: L) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, L: iu32)
fn textureLoad(texture: texture_2d<T>, coords: vec2<C>, level: L) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, A: iu32, L: iu32)
fn textureLoad(texture: texture_2d_array<T>, coords: vec2<C>, array_index: A, level: L) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, L: iu32)
fn textureLoad(texture: texture_3d<T>, coords: vec3<C>, level: L) -> vec4<T>
@must_use implicit(T: f32, C: iu32, L: iu32, F: texture_filter)
fn textureLoad(texture: texture_1d_filtered<T, F>, coords: C, level: L) -> vec4<T>
@must_use implicit(T: f32, C: iu32, L: iu32, F: texture_filter)
fn textureLoad(texture: texture_2d_filtered<T, F>, coords: vec2<C>, level: L) -> vec4<T>
@must_use implicit(T: f32, C: iu32, A: iu32, L: iu32, F: texture_filter)
fn textureLoad(texture: texture_2d_array_filtered<T, F>,
coords: vec2<C>,
array_index: A,
level: L) -> vec4<T>
@must_use implicit(T: f32, C: iu32, L: iu32, F: texture_filter)
fn textureLoad(texture: texture_3d_filtered<T, F>, coords: vec3<C>, level: L) -> vec4<T>
@must_use implicit(T: fiu32, C: iu32, S: iu32)
fn textureLoad(texture: texture_multisampled_2d<T>, coords: vec2<C>, sample_index: S) -> vec4<T>
@must_use implicit(C: iu32, L: iu32)
fn textureLoad(texture: texture_depth_2d, coords: vec2<C>, level: L) -> f32
@must_use implicit(C: iu32, A: iu32, L: iu32)
fn textureLoad(texture: texture_depth_2d_array, coords: vec2<C>, array_index: A, level: L) -> f32
@must_use implicit(C: iu32, S: iu32)
fn textureLoad(texture: texture_depth_multisampled_2d, coords: vec2<C>, sample_index: S) -> f32
@must_use implicit(C: iu32)
fn textureLoad(texture: texture_external, coords: vec2<C>) -> vec4<f32>
@must_use implicit(C: iu32, F: f32_texel_format, R: read)
fn textureLoad(texture: texture_storage_1d<F, R>, coords: C) -> vec4<f32>
@must_use implicit(C: iu32, F: i32_texel_format, R: read)
fn textureLoad(texture: texture_storage_1d<F, R>, coords: C) -> vec4<i32>
@must_use implicit(C: iu32, F: u32_texel_format, R: read)
fn textureLoad(texture: texture_storage_1d<F, R>, coords: C) -> vec4<u32>
@must_use implicit(C: iu32, F: f32_texel_format, R: read)
fn textureLoad(texture: texture_storage_2d<F, R>, coords: vec2<C>) -> vec4<f32>
@must_use implicit(C: iu32, F: i32_texel_format, R: read)
fn textureLoad(texture: texture_storage_2d<F, R>, coords: vec2<C>) -> vec4<i32>
@must_use implicit(C: iu32, F: u32_texel_format, R: read)
fn textureLoad(texture: texture_storage_2d<F, R>, coords: vec2<C>) -> vec4<u32>
@must_use implicit(C: iu32, F: f32_texel_format, R: read, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, R>, coords: vec2<C>, array_index: A) -> vec4<f32>
@must_use implicit(C: iu32, F: i32_texel_format, R: read, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, R>, coords: vec2<C>, array_index: A) -> vec4<i32>
@must_use implicit(C: iu32, F: u32_texel_format, R: read, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, R>, coords: vec2<C>, array_index: A) -> vec4<u32>
@must_use implicit(C: iu32, F: f32_texel_format, R: read)
fn textureLoad(texture: texture_storage_3d<F, R>, coords: vec3<C>) -> vec4<f32>
@must_use implicit(C: iu32, F: i32_texel_format, R: read)
fn textureLoad(texture: texture_storage_3d<F, R>, coords: vec3<C>) -> vec4<i32>
@must_use implicit(C: iu32, F: u32_texel_format, R: read)
fn textureLoad(texture: texture_storage_3d<F, R>, coords: vec3<C>) -> vec4<u32>
@must_use implicit(C: iu32, F: f32_texel_format, R: read)
fn textureLoad(texture: texel_buffer<F, R>, coords: C) -> vec4<f32>
@must_use implicit(C: iu32, F: i32_texel_format, R: read)
fn textureLoad(texture: texel_buffer<F, R>, coords: C) -> vec4<i32>
@must_use implicit(C: iu32, F: u32_texel_format, R: read)
fn textureLoad(texture: texel_buffer<F, R>, coords: C) -> vec4<u32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_1d<F, RW>, coords: C) -> vec4<f32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_1d<F, RW>, coords: C) -> vec4<i32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_1d<F, RW>, coords: C) -> vec4<u32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_2d<F, RW>, coords: vec2<C>) -> vec4<f32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_2d<F, RW>, coords: vec2<C>) -> vec4<i32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_2d<F, RW>, coords: vec2<C>) -> vec4<u32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, RW>, coords: vec2<C>, array_index: A) -> vec4<f32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, RW>, coords: vec2<C>, array_index: A) -> vec4<i32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write, A: iu32)
fn textureLoad(texture: texture_storage_2d_array<F, RW>, coords: vec2<C>, array_index: A) -> vec4<u32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_3d<F, RW>, coords: vec3<C>) -> vec4<f32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_3d<F, RW>, coords: vec3<C>) -> vec4<i32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write)
fn textureLoad(texture: texture_storage_3d<F, RW>, coords: vec3<C>) -> vec4<u32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: f32_texel_format, RW: read_write)
fn textureLoad(texture: texel_buffer<F, RW>, coords: C) -> vec4<f32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: i32_texel_format, RW: read_write)
fn textureLoad(texture: texel_buffer<F, RW>, coords: C) -> vec4<i32>
@must_use @stage("fragment", "compute") implicit(C: iu32, F: u32_texel_format, RW: read_write)
fn textureLoad(texture: texel_buffer<F, RW>, coords: C) -> vec4<u32>
@stage("fragment") implicit(T: fiu32)
fn inputAttachmentLoad(input_attachment: input_attachment<T>) -> vec4<T>
//////////////////////////////////////////
// atomics
//////////////////////////////////////////
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicLoad(ptr<S, atomic<T>, read_write>) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicStore(ptr<S, atomic<T>, read_write>, T)
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicAdd(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicSub(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicMax(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicMin(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicAnd(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicOr(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicXor(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicExchange(ptr<S, atomic<T>, read_write>, T) -> T
@stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage)
fn atomicCompareExchangeWeak(ptr<S, atomic<T>, read_write>, T, T) -> __atomic_compare_exchange_result<T>
// u64 is an (currently) internal type and not part of WGSL.
type u64
@stage("fragment", "compute")
fn atomicStoreMax(ptr<storage, atomic<u64>, read_write>, u64)
@stage("fragment", "compute")
fn atomicStoreMin(ptr<storage, atomic<u64>, read_write>, u64)
//////////////////////////////////////////
// subgroups
//////////////////////////////////////////
@must_use @stage("fragment", "compute")
fn subgroupBallot(bool) -> vec4<u32>
@must_use @stage("fragment", "compute")
fn subgroupElect() -> bool
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupBroadcast(value: T, @const sourceLaneIndex: iu32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupBroadcast(value: vec<N, T>, @const sourceLaneIndex: iu32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupBroadcastFirst(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupBroadcastFirst(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupShuffle(value: T, sourceLaneIndex: iu32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupShuffle(value: vec<N, T>, sourceLaneIndex: iu32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupShuffleXor(value: T, mask: u32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupShuffleXor(value: vec<N, T>, mask: u32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupShuffleUp(value: T, delta: u32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupShuffleUp(value: vec<N, T>, delta: u32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupShuffleDown(value: T, delta: u32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupShuffleDown(value: vec<N, T>, delta: u32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupAdd(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupAdd(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupInclusiveAdd(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupInclusiveAdd(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupExclusiveAdd(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupExclusiveAdd(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupMul(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupMul(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupInclusiveMul(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupInclusiveMul(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupExclusiveMul(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupExclusiveMul(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: iu32)
fn subgroupAnd(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: iu32)
fn subgroupAnd(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: iu32)
fn subgroupOr(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: iu32)
fn subgroupOr(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: iu32)
fn subgroupXor(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: iu32)
fn subgroupXor(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupMin(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupMin(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn subgroupMax(value: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn subgroupMax(value: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute")
fn subgroupAll(bool) -> bool
@must_use @stage("fragment", "compute")
fn subgroupAny(bool) -> bool
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn quadBroadcast(e: T, @const id: iu32) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn quadBroadcast(e: vec<N, T>, @const id: iu32) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn quadSwapX(e: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn quadSwapX(e: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn quadSwapY(e: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn quadSwapY(e: vec<N, T>) -> vec<N, T>
@must_use @stage("fragment", "compute") implicit(T: fiu32_f16)
fn quadSwapDiagonal(e: T) -> T
@must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16)
fn quadSwapDiagonal(e: vec<N, T>) -> vec<N, T>
////////////////////////////////////////
// Subgroup matrix
////////////////////////////////////////
@stage("compute") implicit(K: subgroup_matrix_kind, S: fiu32_f16, C: num, R: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<storage, runtime_array<S>, readable>,
offset: u32,
@const col_major: bool, stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: fiu32_f16, C: num, R: num, AC: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<workgroup_or_storage, array<S, AC>, readable>,
offset: u32,
@const col_major: bool,
stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: i8, C: num, R: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<storage, runtime_array<i32>, readable>,
offset: u32,
@const col_major: bool,
stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: u8, C: num, R: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<storage, runtime_array<u32>, readable>,
offset: u32,
@const col_major: bool,
stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: i8, C: num, R: num, AC: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<workgroup_or_storage, array<i32, AC>, readable>,
offset: u32,
@const col_major: bool,
stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: u8, C: num, R: num, AC: num)
fn subgroupMatrixLoad<T: subgroup_matrix<K, S, C, R> >(ptr<workgroup_or_storage, array<u32, AC>, readable>,
offset: u32,
@const col_major: bool,
stride: u32) -> T
@stage("compute") implicit(K: subgroup_matrix_kind, S: fiu32_f16, C: num, R: num)
fn subgroupMatrixStore(ptr<storage, runtime_array<S>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@stage("compute") implicit(K: subgroup_matrix_kind, S: fiu32_f16, C: num, R: num, AC: num)
fn subgroupMatrixStore(ptr<workgroup_or_storage, array<S, AC>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@stage("compute") implicit(K: subgroup_matrix_kind, S: i8, C: num, R: num)
fn subgroupMatrixStore(ptr<storage, runtime_array<i32>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@stage("compute") implicit(K: subgroup_matrix_kind, S: u8, C: num, R: num)
fn subgroupMatrixStore(ptr<storage, runtime_array<u32>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@stage("compute") implicit(K: subgroup_matrix_kind, S: i8, C: num, R: num, AC: num)
fn subgroupMatrixStore(ptr<workgroup_or_storage, array<i32, AC>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@stage("compute") implicit(K: subgroup_matrix_kind, S: u8, C: num, R: num, AC: num)
fn subgroupMatrixStore(ptr<workgroup_or_storage, array<u32, AC>, writable>,
offset: u32,
subgroup_matrix<K, S, C, R>,
@const col_major: bool,
stride: u32)
@must_use @stage("compute") implicit(T: f16, C: num, R: num, K: num)
fn subgroupMatrixMultiply<TR: f32_f16>(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: f32, C: num, R: num, K: num)
fn subgroupMatrixMultiply<TR: f32>(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: iu8, C: num, R: num, K: num)
fn subgroupMatrixMultiply<TR: iu32_iu8>(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: iu32, C: num, R: num, K: num)
fn subgroupMatrixMultiply<TR: iu32>(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: f16, TR: f32_f16, C: num, R: num, K: num)
fn subgroupMatrixMultiplyAccumulate(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>,
subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: f32, TR: f32, C: num, R: num, K: num)
fn subgroupMatrixMultiplyAccumulate(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>,
subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: iu8, TR: iu32_iu8, C: num, R: num, K: num)
fn subgroupMatrixMultiplyAccumulate(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>,
subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(T: iu32, TR: iu32, C: num, R: num, K: num)
fn subgroupMatrixMultiplyAccumulate(subgroup_matrix<subgroup_matrix_kind_left, T, K, R>,
subgroup_matrix<subgroup_matrix_kind_right, T, C, K>,
subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>)
-> subgroup_matrix<subgroup_matrix_kind_result, TR, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, T: fiu32_f16, C: num, R: num)
fn subgroupMatrixScalarAdd(m: subgroup_matrix<K, T, C, R>, s: T) -> subgroup_matrix<K, T, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarAdd(m: subgroup_matrix<K, i8, C, R>, s: i32) -> subgroup_matrix<K, i8, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarAdd(m: subgroup_matrix<K, u8, C, R>, s: u32) -> subgroup_matrix<K, u8, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, T: fiu32_f16, C: num, R: num)
fn subgroupMatrixScalarSubtract(m: subgroup_matrix<K, T, C, R>, s: T) -> subgroup_matrix<K, T, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarSubtract(m: subgroup_matrix<K, i8, C, R>, s: i32) -> subgroup_matrix<K, i8, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarSubtract(m: subgroup_matrix<K, u8, C, R>, s: u32) -> subgroup_matrix<K, u8, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, T: fiu32_f16, C: num, R: num)
fn subgroupMatrixScalarMultiply(m: subgroup_matrix<K, T, C, R>, s: T) -> subgroup_matrix<K, T, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarMultiply(m: subgroup_matrix<K, i8, C, R>, s: i32) -> subgroup_matrix<K, i8, C, R>
@must_use @stage("compute") implicit(K: subgroup_matrix_kind, C: num, R: num)
fn subgroupMatrixScalarMultiply(m: subgroup_matrix<K, u8, C, R>, s: u32) -> subgroup_matrix<K, u8, C, R>
////////////////////////////////////////
// Buffer view
////////////////////////////////////////
@must_use implicit(R: read, AS: uniform_or_storage, O: iu32)
fn bufferView<T>(ptr<AS, unsized_buffer, R>, O) -> ptr<AS, T, R>
@must_use implicit(R: read, AS: uniform_or_storage, O: iu32, N: num)
fn bufferView<T>(ptr<AS, buffer<N>, R>, O) -> ptr<AS, T, R>
@must_use implicit(W: read_write, AS: workgroup_or_storage, O: iu32)
fn bufferView<T>(ptr<AS, unsized_buffer, W>, O) -> ptr<AS, T, W>
@must_use implicit(W: read_write, AS: workgroup_or_storage, O: iu32, N: num)
fn bufferView<T>(ptr<AS, buffer<N>, W>, O) -> ptr<AS, T, W>
@must_use implicit(R: read, AS: uniform_or_storage)
fn bufferLength(ptr<AS, unsized_buffer, R>) -> u32
@must_use implicit(R: read, AS: uniform_or_storage, N: num)
fn bufferLength(ptr<AS, buffer<N>, R>) -> u32
@must_use implicit(W: read_write, AS: workgroup_or_storage)
fn bufferLength(ptr<AS, unsized_buffer, W>) -> u32
@must_use implicit(W: read_write, AS: workgroup_or_storage, N: num)
fn bufferLength(ptr<AS, buffer<N>, W>) -> u32
// chromium_experimental_print
implicit(T: scalar)
fn print(T)
implicit(N: num, T: scalar)
fn print(vec<N, T>)
////////////////////////////////////////////////////////////////////////////////
// Value constructors //
////////////////////////////////////////////////////////////////////////////////
// Zero value constructors
@must_use @const("Zero") ctor i32() -> i32
@must_use @const("Zero") ctor u32() -> u32
@must_use @const("Zero") ctor f32() -> f32
@must_use @const("Zero") ctor f16() -> f16
@must_use @const("Zero") ctor bool() -> bool
@must_use @const("Zero") ctor vec2<T: scalar>() -> vec2<T>
@must_use @const("Zero") ctor vec3<T: scalar>() -> vec3<T>
@must_use @const("Zero") ctor vec4<T: scalar>() -> vec4<T>
@must_use @const("Zero") ctor mat2x2<T: f32_f16>() -> mat2x2<T>
@must_use @const("Zero") ctor mat2x3<T: f32_f16>() -> mat2x3<T>
@must_use @const("Zero") ctor mat2x4<T: f32_f16>() -> mat2x4<T>
@must_use @const("Zero") ctor mat3x2<T: f32_f16>() -> mat3x2<T>
@must_use @const("Zero") ctor mat3x3<T: f32_f16>() -> mat3x3<T>
@must_use @const("Zero") ctor mat3x4<T: f32_f16>() -> mat3x4<T>
@must_use @const("Zero") ctor mat4x2<T: f32_f16>() -> mat4x2<T>
@must_use @const("Zero") ctor mat4x3<T: f32_f16>() -> mat4x3<T>
@must_use @const("Zero") ctor mat4x4<T: f32_f16>() -> mat4x4<T>
@must_use @stage("compute")
ctor subgroup_matrix_left<T: subgroup_matrix_elements, K: num, R: num>()
-> subgroup_matrix<subgroup_matrix_kind_left, T, K, R>
@must_use @stage("compute")
ctor subgroup_matrix_right<T: subgroup_matrix_elements, C: num, K: num>()
-> subgroup_matrix<subgroup_matrix_kind_right, T, C, K>
@must_use @stage("compute")
ctor subgroup_matrix_result<T: subgroup_matrix_elements, C: num, R: num>()
-> subgroup_matrix<subgroup_matrix_kind_result, T, C, R>
// Identity constructors
@must_use @const("Identity") ctor i32(i32) -> i32
@must_use @const("Identity") ctor u32(u32) -> u32
@must_use @const("Identity") ctor f32(f32) -> f32
@must_use @const("Identity") ctor f16(f16) -> f16
@must_use @const("Identity") ctor bool(bool) -> bool
@must_use @const("Identity") ctor vec2<T: scalar>(vec2<T>) -> vec2<T>
@must_use @const("Identity") ctor vec3<T: scalar>(vec3<T>) -> vec3<T>
@must_use @const("Identity") ctor vec4<T: scalar>(vec4<T>) -> vec4<T>
@must_use @const("Identity") ctor mat2x2<T: f32_f16>(mat2x2<T>) -> mat2x2<T>
@must_use @const("Identity") ctor mat2x3<T: f32_f16>(mat2x3<T>) -> mat2x3<T>
@must_use @const("Identity") ctor mat2x4<T: f32_f16>(mat2x4<T>) -> mat2x4<T>
@must_use @const("Identity") ctor mat3x2<T: f32_f16>(mat3x2<T>) -> mat3x2<T>
@must_use @const("Identity") ctor mat3x3<T: f32_f16>(mat3x3<T>) -> mat3x3<T>
@must_use @const("Identity") ctor mat3x4<T: f32_f16>(mat3x4<T>) -> mat3x4<T>
@must_use @const("Identity") ctor mat4x2<T: f32_f16>(mat4x2<T>) -> mat4x2<T>
@must_use @const("Identity") ctor mat4x3<T: f32_f16>(mat4x3<T>) -> mat4x3<T>
@must_use @const("Identity") ctor mat4x4<T: f32_f16>(mat4x4<T>) -> mat4x4<T>
// Vector constructors (splat)
@must_use @const("VecSplat") ctor vec2<T: scalar>(T) -> vec2<T>
@must_use @const("VecSplat") ctor vec3<T: scalar>(T) -> vec3<T>
@must_use @const("VecSplat") ctor vec4<T: scalar>(T) -> vec4<T>
// Vector constructors (scalar)
@must_use @const("VecInitS") ctor vec2<T: scalar>(x: T, y: T) -> vec2<T>
@must_use @const("VecInitS") ctor vec3<T: scalar>(x: T, y: T, z: T) -> vec3<T>
@must_use @const("VecInitS") ctor vec4<T: scalar>(x: T, y: T, z: T, w: T) -> vec4<T>
// Vector constructors (mixed)
@must_use @const("VecInitM") ctor vec3<T: scalar>(xy: vec2<T>, z: T) -> vec3<T>
@must_use @const("VecInitM") ctor vec3<T: scalar>(x: T, yz: vec2<T>) -> vec3<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(xy: vec2<T>, z: T, w: T) -> vec4<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, yz: vec2<T>, w: T) -> vec4<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, y: T, zw: vec2<T>) -> vec4<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(xy: vec2<T>, zw: vec2<T>) -> vec4<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(xyz: vec3<T>, w: T) -> vec4<T>
@must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, zyw: vec3<T>) -> vec4<T>
// Matrix constructors (scalar)
@must_use @const("MatInitS")
ctor mat2x2<T: f32_f16>(T, T,
T, T) -> mat2x2<T>
@must_use @const("MatInitS")
ctor mat2x3<T: f32_f16>(T, T, T,
T, T, T) -> mat2x3<T>
@must_use @const("MatInitS")
ctor mat2x4<T: f32_f16>(T, T, T, T,
T, T, T, T) -> mat2x4<T>
@must_use @const("MatInitS")
ctor mat3x2<T: f32_f16>(T, T,
T, T,
T, T) -> mat3x2<T>
@must_use @const("MatInitS")
ctor mat3x3<T: f32_f16>(T, T, T,
T, T, T,
T, T, T) -> mat3x3<T>
@must_use @const("MatInitS")
ctor mat3x4<T: f32_f16>(T, T, T, T,
T, T, T, T,
T, T, T, T) -> mat3x4<T>
@must_use @const("MatInitS")
ctor mat4x2<T: f32_f16>(T, T,
T, T,
T, T,
T, T) -> mat4x2<T>
@must_use @const("MatInitS")
ctor mat4x3<T: f32_f16>(T, T, T,
T, T, T,
T, T, T,
T, T, T) -> mat4x3<T>
@must_use @const("MatInitS")
ctor mat4x4<T: f32_f16>(T, T, T, T,
T, T, T, T,
T, T, T, T,
T, T, T, T) -> mat4x4<T>
// Matrix constructors (column vectors)
@must_use @const("MatInitV") ctor mat2x2<T: f32_f16>(vec2<T>, vec2<T>) -> mat2x2<T>
@must_use @const("MatInitV") ctor mat2x3<T: f32_f16>(vec3<T>, vec3<T>) -> mat2x3<T>
@must_use @const("MatInitV") ctor mat2x4<T: f32_f16>(vec4<T>, vec4<T>) -> mat2x4<T>
@must_use @const("MatInitV") ctor mat3x2<T: f32_f16>(vec2<T>, vec2<T>, vec2<T>) -> mat3x2<T>
@must_use @const("MatInitV") ctor mat3x3<T: f32_f16>(vec3<T>, vec3<T>, vec3<T>) -> mat3x3<T>
@must_use @const("MatInitV") ctor mat3x4<T: f32_f16>(vec4<T>, vec4<T>, vec4<T>) -> mat3x4<T>
@must_use @const("MatInitV") ctor mat4x2<T: f32_f16>(vec2<T>, vec2<T>, vec2<T>, vec2<T>) -> mat4x2<T>
@must_use @const("MatInitV") ctor mat4x3<T: f32_f16>(vec3<T>, vec3<T>, vec3<T>, vec3<T>) -> mat4x3<T>
@must_use @const("MatInitV") ctor mat4x4<T: f32_f16>(vec4<T>, vec4<T>, vec4<T>, vec4<T>) -> mat4x4<T>
////////////////////////////////////////////////////////////////////////////////
// Value conversions //
////////////////////////////////////////////////////////////////////////////////
@must_use @const implicit(T: scalar_no_f32) conv f32(T) -> f32
@must_use @const implicit(T: scalar_no_f16) conv f16(T) -> f16
@must_use @const implicit(T: scalar_no_i32) conv i32(T) -> i32
@must_use @const implicit(T: scalar_no_u32) conv u32(T) -> u32
@must_use @const implicit(T: scalar_no_bool) conv bool(T) -> bool
@must_use @const implicit(U: scalar_no_f32) conv vec2<T: f32>(vec2<U>) -> vec2<T>
@must_use @const implicit(U: scalar_no_f16) conv vec2<T: f16>(vec2<U>) -> vec2<T>
@must_use @const implicit(U: scalar_no_i32) conv vec2<T: i32>(vec2<U>) -> vec2<T>
@must_use @const implicit(U: scalar_no_u32) conv vec2<T: u32>(vec2<U>) -> vec2<T>
@must_use @const implicit(U: scalar_no_bool) conv vec2<T: bool>(vec2<U>) -> vec2<T>
@must_use @const implicit(U: scalar_no_f32) conv vec3<T: f32>(vec3<U>) -> vec3<T>
@must_use @const implicit(U: scalar_no_f16) conv vec3<T: f16>(vec3<U>) -> vec3<T>
@must_use @const implicit(U: scalar_no_i32) conv vec3<T: i32>(vec3<U>) -> vec3<T>
@must_use @const implicit(U: scalar_no_u32) conv vec3<T: u32>(vec3<U>) -> vec3<T>
@must_use @const implicit(U: scalar_no_bool) conv vec3<T: bool>(vec3<U>) -> vec3<T>
@must_use @const implicit(U: scalar_no_f32) conv vec4<T: f32>(vec4<U>) -> vec4<T>
@must_use @const implicit(U: scalar_no_f16) conv vec4<T: f16>(vec4<U>) -> vec4<T>
@must_use @const implicit(U: scalar_no_i32) conv vec4<T: i32>(vec4<U>) -> vec4<T>
@must_use @const implicit(U: scalar_no_u32) conv vec4<T: u32>(vec4<U>) -> vec4<T>
@must_use @const implicit(U: scalar_no_bool) conv vec4<T: bool>(vec4<U>) -> vec4<T>
@must_use @const conv mat2x2<T: f16>(mat2x2<f32>) -> mat2x2<T>
@must_use @const conv mat2x3<T: f16>(mat2x3<f32>) -> mat2x3<T>
@must_use @const conv mat2x4<T: f16>(mat2x4<f32>) -> mat2x4<T>
@must_use @const conv mat3x2<T: f16>(mat3x2<f32>) -> mat3x2<T>
@must_use @const conv mat3x3<T: f16>(mat3x3<f32>) -> mat3x3<T>
@must_use @const conv mat3x4<T: f16>(mat3x4<f32>) -> mat3x4<T>
@must_use @const conv mat4x2<T: f16>(mat4x2<f32>) -> mat4x2<T>
@must_use @const conv mat4x3<T: f16>(mat4x3<f32>) -> mat4x3<T>
@must_use @const conv mat4x4<T: f16>(mat4x4<f32>) -> mat4x4<T>
@must_use @const conv mat2x2<T: f32>(mat2x2<f16>) -> mat2x2<T>
@must_use @const conv mat2x3<T: f32>(mat2x3<f16>) -> mat2x3<T>
@must_use @const conv mat2x4<T: f32>(mat2x4<f16>) -> mat2x4<T>
@must_use @const conv mat3x2<T: f32>(mat3x2<f16>) -> mat3x2<T>
@must_use @const conv mat3x3<T: f32>(mat3x3<f16>) -> mat3x3<T>
@must_use @const conv mat3x4<T: f32>(mat3x4<f16>) -> mat3x4<T>
@must_use @const conv mat4x2<T: f32>(mat4x2<f16>) -> mat4x2<T>
@must_use @const conv mat4x3<T: f32>(mat4x3<f16>) -> mat4x3<T>
@must_use @const conv mat4x4<T: f32>(mat4x4<f16>) -> mat4x4<T>
////////////////////////////////////////////////////////////////////////////////
// Unary Operators //
////////////////////////////////////////////////////////////////////////////////
@must_use @const op ! (bool) -> bool
@must_use @const implicit(N: num) op ! (vec<N, bool>) -> vec<N, bool>
@must_use @const implicit(T: iu32) op ~ (T) -> T
@must_use @const implicit(T: iu32, N: num) op ~ (vec<N, T>) -> vec<N, T>
@must_use @const("UnaryMinus") implicit(T: fi32_f16) op - (T) -> T
@must_use @const("UnaryMinus") implicit(T: fi32_f16, N: num) op - (vec<N, T>) -> vec<N, T>
////////////////////////////////////////////////////////////////////////////////
// Binary Operators //
////////////////////////////////////////////////////////////////////////////////
@must_use @const implicit(T: fiu32_f16)
op + (T, T) -> T
@must_use @const implicit(T: fiu32_f16, N: num)
op + (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op + (vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op + (T, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16, N: num, M: num)
op + (mat<N, M, T>, mat<N, M, T>) -> mat<N, M, T>
@must_use @const implicit(T: fiu32_f16)
op - (T, T) -> T
@must_use @const implicit(T: fiu32_f16, N: num)
op - (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op - (vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op - (T, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: f32_f16, N: num, M: num)
op - (mat<N, M, T>, mat<N, M, T>) -> mat<N, M, T>
@must_use @const("Multiply") implicit(T: fiu32_f16)
op * (T, T) -> T
@must_use @const("Multiply") implicit(T: fiu32_f16, N: num)
op * (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const("Multiply") implicit(T: fiu32_f16, N: num)
op * (vec<N, T>, T) -> vec<N, T>
@must_use @const("Multiply") implicit(T: fiu32_f16, N: num)
op * (T, vec<N, T>) -> vec<N, T>
@must_use @const("Multiply") implicit(T: f32_f16, N: num, M: num)
op * (T, mat<N, M, T>) -> mat<N, M, T>
@must_use @const("Multiply") implicit(T: f32_f16, N: num, M: num)
op * (mat<N, M, T>, T) -> mat<N, M, T>
@must_use @const("MultiplyMatVec") implicit(T: f32_f16, C: num, R: num)
op * (mat<C, R, T>, vec<C, T>) -> vec<R, T>
@must_use @const("MultiplyVecMat") implicit(T: f32_f16, C: num, R: num)
op * (vec<R, T>, mat<C, R, T>) -> vec<C, T>
@must_use @const("MultiplyMatMat") implicit(T: f32_f16, K: num, C: num, R: num)
op * (mat<K, R, T>, mat<C, K, T>) -> mat<C, R, T>
@must_use @const implicit(T: fiu32_f16)
op / (T, T) -> T
@must_use @const implicit(T: fiu32_f16, N: num)
op / (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op / (vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op / (T, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16)
op % (T, T) -> T
@must_use @const implicit(T: fiu32_f16, N: num)
op % (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op % (vec<N, T>, T) -> vec<N, T>
@must_use @const implicit(T: fiu32_f16, N: num)
op % (T, vec<N, T>) -> vec<N, T>
@must_use @const implicit(T: iu32)
op ^ (T, T) -> T
@must_use @const implicit(T: iu32, N: num)
op ^ (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const
op & (bool, bool) -> bool
@must_use @const implicit(N: num)
op & (vec<N, bool>, vec<N, bool>) -> vec<N, bool>
@must_use @const implicit(T: iu32)
op & (T, T) -> T
@must_use @const implicit(T: iu32, N: num)
op & (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const
op | (bool, bool) -> bool
@must_use @const implicit(N: num)
op | (vec<N, bool>, vec<N, bool>) -> vec<N, bool>
@must_use @const implicit(T: iu32)
op | (T, T) -> T
@must_use @const implicit(T: iu32, N: num)
op | (vec<N, T>, vec<N, T>) -> vec<N, T>
@must_use @const
op && (bool, bool) -> bool
@must_use @const
op || (bool, bool) -> bool
@must_use @const implicit(T: scalar)
op == (T, T) -> bool
@must_use @const implicit(T: scalar, N: num)
op == (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: scalar)
op != (T, T) -> bool
@must_use @const implicit(T: scalar, N: num)
op != (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: fiu32_f16)
op < (T, T) -> bool
@must_use @const implicit(T: fiu32_f16, N: num)
op < (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: fiu32_f16)
op > (T, T) -> bool
@must_use @const implicit(T: fiu32_f16, N: num)
op > (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: fiu32_f16)
op <= (T, T) -> bool
@must_use @const implicit(T: fiu32_f16, N: num)
op <= (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: fiu32_f16)
op >= (T, T) -> bool
@must_use @const implicit(T: fiu32_f16, N: num)
op >= (vec<N, T>, vec<N, T>) -> vec<N, bool>
@must_use @const implicit(T: iu32)
op << (T, u32) -> T
@must_use @const implicit(T: iu32, N: num)
op << (vec<N, T>, vec<N, u32>) -> vec<N, T>
@must_use @const implicit(T: iu32)
op >> (T, u32) -> T
@must_use @const implicit(T: iu32, N: num)
op >> (vec<N, T>, vec<N, u32>) -> vec<N, T>
////////////////////////////////////////////////////////////////////////////////
// chromium_experimental_resource_table //
////////////////////////////////////////////////////////////////////////////////
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_1d<K> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_2d<K> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_2d_array<K> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_3d<K> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_cube<K> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn hasResource<T: texture_cube_array<K> >(index: I) -> bool
@must_use implicit(K: fiu32, I: iu32)
fn hasResource<T: texture_multisampled_2d<K> >(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<T: texture_depth_2d>(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<T: texture_depth_2d_array>(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<T: texture_depth_cube>(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<T: texture_depth_cube_array>(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<T: texture_depth_multisampled_2d>(index: I) -> bool
@must_use implicit(I: iu32)
fn hasResource<S: sampler_comparison>(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_1d_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_2d_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_2d_array_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_3d_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_cube_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: texture_filter, I: iu32)
fn hasResource<T: texture_cube_array_filtered<f32, F> >(index: I) -> bool
@must_use implicit(F: sampler_filter, I: iu32)
fn hasResource<S: sampler_filtered<F> >(index: I) -> bool
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_1d<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_2d<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_2d_array<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_3d<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_cube<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_cube_array<K> >(index: I) -> T
@must_use implicit(K: iu32, I: iu32)
fn getResource<T: texture_multisampled_2d<K> >(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<T: texture_depth_2d>(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<T: texture_depth_2d_array>(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<T: texture_depth_cube>(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<T: texture_depth_cube_array>(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<T: texture_depth_multisampled_2d>(index: I) -> T
@must_use implicit(I: iu32)
fn getResource<S: sampler_comparison>(index: I) -> S
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_1d_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_2d_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_2d_array_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_3d_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_cube_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: texture_filter, I: iu32)
fn getResource<T: texture_cube_array_filtered<f32, F> >(index: I) -> T
@must_use implicit(F: sampler_filter, I: iu32)
fn getResource<S: sampler_filtered<F> >(index: I) -> S