D3D12: Save `ResourceHeapKind` in `ResourceHeapAllocation` This patch saves `ResourceHeapKind` in `ResourceHeapAllocation` so that we can directly get `ResourceHeapKind` when freeing the sub- -allocated memory and clean up the code to do the conversion from D3D12 heap properties into `ResourceHeapKind`. Bug: 386255678 Change-Id: I13a640320f2b1c84251b23cbdbb1ffed22463795 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222396 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.