| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWN_NODE_BINDING_CONVERTER_H_ | |
| #define DAWN_NODE_BINDING_CONVERTER_H_ | |
| #include <functional> | |
| #include <type_traits> | |
| #include "dawn/webgpu_cpp.h" | |
| #include "dawn_native/DawnNative.h" | |
| #include "napi.h" | |
| #include "src/dawn_node/binding/Errors.h" | |
| #include "src/dawn_node/interop/WebGPU.h" | |
| namespace wgpu { namespace binding { | |
| // ImplOfTraits is a traits helper that is used to associate the interop interface type to the | |
| // binding implementation type. | |
| template <typename T> | |
| struct ImplOfTraits {}; | |
| // DECLARE_IMPL() is a macro that declares a specialization of ImplOfTraits so that | |
| // `typename ImplOfTraits<interop::NAME>::type` is equivalent to `binding::NAME`. | |
| #define DECLARE_IMPL(NAME) \ | |
| class NAME; \ | |
| template <> \ | |
| struct ImplOfTraits<interop::NAME> { \ | |
| using type = binding::NAME; \ | |
| } | |
| // Declare the interop interface to binding implementations | |
| DECLARE_IMPL(GPUBindGroup); | |
| DECLARE_IMPL(GPUBindGroupLayout); | |
| DECLARE_IMPL(GPUBuffer); | |
| DECLARE_IMPL(GPUPipelineLayout); | |
| DECLARE_IMPL(GPUQuerySet); | |
| DECLARE_IMPL(GPURenderBundle); | |
| DECLARE_IMPL(GPURenderPipeline); | |
| DECLARE_IMPL(GPUSampler); | |
| DECLARE_IMPL(GPUShaderModule); | |
| DECLARE_IMPL(GPUTexture); | |
| DECLARE_IMPL(GPUTextureView); | |
| #undef DECLARE_IMPL | |
| // Helper for obtaining the binding implementation type from the interop interface type | |
| template <typename T> | |
| using ImplOf = typename ImplOfTraits<T>::type; | |
| // Converter is a utility class for converting IDL generated interop types into Dawn types. | |
| // As the Dawn C++ API uses raw C pointers for a number of its interfaces, Converter performs | |
| // heap allocations for conversions of vector or optional types. These pointers are | |
| // automatically freed when the Converter is destructed. | |
| class Converter { | |
| public: | |
| Converter(Napi::Env e) : env(e) { | |
| } | |
| ~Converter(); | |
| // Conversion function. Converts the interop type IN to the Dawn type OUT. | |
| // Returns true on success, false on failure. | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool operator()(OUT&& out, IN&& in) { | |
| return Convert(std::forward<OUT>(out), std::forward<IN>(in)); | |
| } | |
| // Vector conversion function. Converts the vector of interop type IN to a pointer of | |
| // elements of Dawn type OUT, which is assigned to 'out_els'. | |
| // out_count is assigned the number of elements in 'in'. | |
| // Returns true on success, false on failure. | |
| // The pointer assigned to 'out_els' is valid until the Converter is destructed. | |
| template <typename OUT, typename IN> | |
| [[nodiscard]] inline bool operator()(OUT*& out_els, | |
| uint32_t& out_count, | |
| const std::vector<IN>& in) { | |
| return Convert(out_els, out_count, in); | |
| } | |
| // Returns the Env that this Converter was constructed with. | |
| inline Napi::Env Env() const { | |
| return env; | |
| } | |
| // BufferSource is the converted type of interop::BufferSource. | |
| struct BufferSource { | |
| void* data; | |
| size_t size; | |
| }; | |
| private: | |
| // Below are the various overloads of Convert() used to convert the interop -> Dawn types. | |
| [[nodiscard]] bool Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in); | |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in); | |
| [[nodiscard]] bool Convert(wgpu::Color& out, const interop::GPUColor& in); | |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, | |
| const std::vector<interop::GPUIntegerCoordinate>& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in); | |
| [[nodiscard]] bool Convert(wgpu::ImageCopyTexture& out, | |
| const interop::GPUImageCopyTexture& in); | |
| [[nodiscard]] bool Convert(wgpu::ImageCopyBuffer& out, | |
| const interop::GPUImageCopyBuffer& in); | |
| [[nodiscard]] bool Convert(BufferSource& out, interop::BufferSource in); | |
| [[nodiscard]] bool Convert(wgpu::TextureDataLayout& out, | |
| const interop::GPUImageDataLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureFormat& out, const interop::GPUTextureFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureUsage& out, | |
| const interop::GPUTextureUsageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::ColorWriteMask& out, | |
| const interop::GPUColorWriteFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferUsage& out, const interop::GPUBufferUsageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::MapMode& out, const interop::GPUMapModeFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::ShaderStage& out, const interop::GPUShaderStageFlags& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureDimension& out, | |
| const interop::GPUTextureDimension& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureViewDimension& out, | |
| const interop::GPUTextureViewDimension& in); | |
| [[nodiscard]] bool Convert(wgpu::ProgrammableStageDescriptor& out, | |
| const interop::GPUProgrammableStage& in); | |
| [[nodiscard]] bool Convert(wgpu::ConstantEntry& out, | |
| const std::string& in_name, | |
| wgpu::interop::GPUPipelineConstantValue in_value); | |
| [[nodiscard]] bool Convert(wgpu::BlendComponent& out, const interop::GPUBlendComponent& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendFactor& out, const interop::GPUBlendFactor& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendOperation& out, const interop::GPUBlendOperation& in); | |
| [[nodiscard]] bool Convert(wgpu::BlendState& out, const interop::GPUBlendState& in); | |
| [[nodiscard]] bool Convert(wgpu::PrimitiveState& out, const interop::GPUPrimitiveState& in); | |
| [[nodiscard]] bool Convert(wgpu::ColorTargetState& out, | |
| const interop::GPUColorTargetState& in); | |
| [[nodiscard]] bool Convert(wgpu::DepthStencilState& out, | |
| const interop::GPUDepthStencilState& in); | |
| [[nodiscard]] bool Convert(wgpu::MultisampleState& out, | |
| const interop::GPUMultisampleState& in); | |
| [[nodiscard]] bool Convert(wgpu::FragmentState& out, const interop::GPUFragmentState& in); | |
| [[nodiscard]] bool Convert(wgpu::PrimitiveTopology& out, | |
| const interop::GPUPrimitiveTopology& in); | |
| [[nodiscard]] bool Convert(wgpu::FrontFace& out, const interop::GPUFrontFace& in); | |
| [[nodiscard]] bool Convert(wgpu::CullMode& out, const interop::GPUCullMode& in); | |
| [[nodiscard]] bool Convert(wgpu::CompareFunction& out, | |
| const interop::GPUCompareFunction& in); | |
| [[nodiscard]] bool Convert(wgpu::IndexFormat& out, const interop::GPUIndexFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::StencilOperation& out, | |
| const interop::GPUStencilOperation& in); | |
| [[nodiscard]] bool Convert(wgpu::StencilFaceState& out, | |
| const interop::GPUStencilFaceState& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexState& out, const interop::GPUVertexState& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexBufferLayout& out, | |
| const interop::GPUVertexBufferLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexStepMode& out, const interop::GPUVertexStepMode& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexAttribute& out, | |
| const interop::GPUVertexAttribute& in); | |
| [[nodiscard]] bool Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in); | |
| [[nodiscard]] bool Convert(wgpu::RenderPassColorAttachment& out, | |
| const interop::GPURenderPassColorAttachment& in); | |
| [[nodiscard]] bool Convert(wgpu::RenderPassDepthStencilAttachment& out, | |
| const interop::GPURenderPassDepthStencilAttachment& in); | |
| [[nodiscard]] bool Convert(wgpu::LoadOp& out, const interop::GPULoadOp& in); | |
| [[nodiscard]] bool Convert(wgpu::StoreOp& out, const interop::GPUStoreOp& in); | |
| [[nodiscard]] bool Convert(wgpu::BindGroupEntry& out, const interop::GPUBindGroupEntry& in); | |
| [[nodiscard]] bool Convert(wgpu::BindGroupLayoutEntry& out, | |
| const interop::GPUBindGroupLayoutEntry& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferBindingLayout& out, | |
| const interop::GPUBufferBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingLayout& out, | |
| const interop::GPUSamplerBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureBindingLayout& out, | |
| const interop::GPUTextureBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::StorageTextureBindingLayout& out, | |
| const interop::GPUStorageTextureBindingLayout& in); | |
| [[nodiscard]] bool Convert(wgpu::BufferBindingType& out, | |
| const interop::GPUBufferBindingType& in); | |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingType& out, | |
| const interop::GPUSamplerBindingType& in); | |
| [[nodiscard]] bool Convert(wgpu::TextureSampleType& out, | |
| const interop::GPUTextureSampleType& in); | |
| [[nodiscard]] bool Convert(wgpu::StorageTextureAccess& out, | |
| const interop::GPUStorageTextureAccess& in); | |
| [[nodiscard]] bool Convert(wgpu::QueryType& out, const interop::GPUQueryType& in); | |
| [[nodiscard]] bool Convert(wgpu::PipelineStatisticName& out, | |
| const interop::GPUPipelineStatisticName& in); | |
| [[nodiscard]] bool Convert(wgpu::AddressMode& out, const interop::GPUAddressMode& in); | |
| [[nodiscard]] bool Convert(wgpu::FilterMode& out, const interop::GPUFilterMode& in); | |
| [[nodiscard]] bool Convert(wgpu::ComputePipelineDescriptor& out, | |
| const interop::GPUComputePipelineDescriptor& in); | |
| [[nodiscard]] bool Convert(wgpu::RenderPipelineDescriptor& out, | |
| const interop::GPURenderPipelineDescriptor& in); | |
| // std::string to C string | |
| inline bool Convert(const char*& out, const std::string& in) { | |
| out = in.c_str(); | |
| return true; | |
| } | |
| // Pass-through (no conversion) | |
| template <typename T> | |
| inline bool Convert(T& out, const T& in) { | |
| out = in; | |
| return true; | |
| } | |
| // Integral number conversion, with dynamic limit checking | |
| template <typename OUT, | |
| typename IN, | |
| typename = std::enable_if_t<std::is_integral_v<IN> && std::is_integral_v<OUT>>> | |
| inline bool Convert(OUT& out, const IN& in) { | |
| out = static_cast<OUT>(in); | |
| if (static_cast<IN>(out) != in) { | |
| Napi::Error::New(env, "Integer value (" + std::to_string(in) + | |
| ") cannot be converted to the Dawn data type without " | |
| "truncation of the value") | |
| .ThrowAsJavaScriptException(); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename OUT, typename... IN_TYPES> | |
| inline bool Convert(OUT& out, const std::variant<IN_TYPES...>& in) { | |
| return std::visit([&](auto&& i) { return Convert(out, i); }, in); | |
| } | |
| // If the std::optional does not have a value, then Convert() simply returns true and 'out' | |
| // is not assigned a new value. | |
| template <typename OUT, typename IN> | |
| inline bool Convert(OUT& out, const std::optional<IN>& in) { | |
| if (in.has_value()) { | |
| return Convert(out, in.value()); | |
| } | |
| return true; | |
| } | |
| // std::optional -> T* | |
| // OUT* is assigned either a pointer to the converted value, or nullptr, depending on | |
| // whether 'in' has a value. | |
| template <typename OUT, | |
| typename IN, | |
| typename _ = std::enable_if_t<!std::is_same_v<IN, std::string>>> | |
| inline bool Convert(OUT*& out, const std::optional<IN>& in) { | |
| if (in.has_value()) { | |
| auto* el = Allocate<std::remove_const_t<OUT>>(); | |
| if (!Convert(*el, in.value())) { | |
| return false; | |
| } | |
| out = el; | |
| } else { | |
| out = nullptr; | |
| } | |
| return true; | |
| } | |
| // interop::Interface -> Dawn object | |
| template <typename OUT, typename IN> | |
| inline bool Convert(OUT& out, const interop::Interface<IN>& in) { | |
| using Impl = ImplOf<IN>; | |
| out = *in.template As<Impl>(); | |
| if (!out) { | |
| LOG("Dawn object has been destroyed. This should not happen"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| // vector -> raw pointer + count | |
| template <typename OUT, typename IN> | |
| inline bool Convert(OUT*& out_els, uint32_t& out_count, const std::vector<IN>& in) { | |
| if (in.size() == 0) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); | |
| for (size_t i = 0; i < in.size(); i++) { | |
| if (!Convert(els[i], in[i])) { | |
| return false; | |
| } | |
| } | |
| out_els = els; | |
| return Convert(out_count, in.size()); | |
| } | |
| // unordered_map -> raw pointer + count | |
| template <typename OUT, typename IN_KEY, typename IN_VALUE> | |
| inline bool Convert(OUT*& out_els, | |
| uint32_t& out_count, | |
| const std::unordered_map<IN_KEY, IN_VALUE>& in) { | |
| if (in.size() == 0) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); | |
| size_t i = 0; | |
| for (auto& it : in) { | |
| if (!Convert(els[i++], it.first, it.second)) { | |
| return false; | |
| } | |
| } | |
| out_els = els; | |
| return Convert(out_count, in.size()); | |
| } | |
| // std::optional<T> -> raw pointer + count | |
| template <typename OUT, typename IN> | |
| inline bool Convert(OUT*& out_els, uint32_t& out_count, const std::optional<IN>& in) { | |
| if (!in.has_value()) { | |
| out_els = nullptr; | |
| out_count = 0; | |
| return true; | |
| } | |
| return Convert(out_els, out_count, in.value()); | |
| } | |
| Napi::Env env; | |
| // Allocate() allocates and constructs an array of 'n' elements, and returns a pointer to | |
| // the first element. The array is freed when the Converter is destructed. | |
| template <typename T> | |
| T* Allocate(size_t n = 1) { | |
| auto* ptr = new T[n]{}; | |
| free_.emplace_back([ptr] { delete[] ptr; }); | |
| return ptr; | |
| } | |
| std::vector<std::function<void()>> free_; | |
| }; | |
| }} // namespace wgpu::binding | |
| #endif // DAWN_NODE_BINDING_CONVERTER_H_ |