blob: b741d7b901d60fcf13b5917a8e0fa1610f1b0db5 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/ShaderModuleVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/VulkanError.h"
#include <spirv_cross.hpp>
namespace dawn_native { namespace vulkan {
// static
ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor) {
std::unique_ptr<ShaderModule> module = std::make_unique<ShaderModule>(device, descriptor);
DAWN_TRY(module->Initialize(descriptor));
return module.release();
}
MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
// Use SPIRV-Cross to extract info from the SPIRV even if Vulkan consumes SPIRV. We want to
// have a translation step eventually anyway.
spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
ExtractSpirvInfo(compiler);
VkShaderModuleCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t);
createInfo.pCode = descriptor->code;
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
"CreateShaderModule");
}
ShaderModule::~ShaderModule() {
Device* device = ToBackend(GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
VkShaderModule ShaderModule::GetHandle() const {
return mHandle;
}
}} // namespace dawn_native::vulkan