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e9a245e5cc4ab6dc2ecc32d8ebc42332220ade8e
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.
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test
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tint
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shader_io
/
invariant.wgsl
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@vertex
fn main
()
->
@builtin
(
position
)
@invariant
vec4
<f32>
{
return
vec4
<f32>
();
}