| SKIP: FAILED |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b1, space0) { |
| uint4 x_5[2]; |
| }; |
| cbuffer cbuffer_x_7 : register(b2, space0) { |
| uint4 x_7[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[2]; |
| }; |
| |
| void main_1() { |
| int i = 0; |
| const uint scalar_offset = ((16u * 0u)) / 4; |
| const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); |
| x_GLF_color = float4(x_38, x_38, x_38, x_38); |
| const float x_41 = asfloat(x_7[0].x); |
| const uint scalar_offset_1 = ((16u * 0u)) / 4; |
| const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_41 > x_43)) { |
| [loop] while (true) { |
| const float x_53 = asfloat(x_5[1].x); |
| x_GLF_color = float4(x_53, x_53, x_53, x_53); |
| { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| } |
| } else { |
| [loop] while (true) { |
| [loop] while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| const int x_13 = asint(x_10[1].x); |
| i = x_13; |
| [loop] while (true) { |
| const int x_14 = i; |
| const uint scalar_offset_2 = ((16u * 0u)) / 4; |
| const int x_15 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_14 < x_15)) { |
| } else { |
| break; |
| } |
| const float x_73 = asfloat(x_5[1].x); |
| const uint scalar_offset_3 = ((16u * 0u)) / 4; |
| const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const uint scalar_offset_4 = ((16u * 0u)) / 4; |
| const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_79 = asfloat(x_5[1].x); |
| x_GLF_color = float4(x_73, x_75, x_77, x_79); |
| { |
| i = (i + 1); |
| } |
| } |
| break; |
| } |
| { |
| const float x_82 = asfloat(x_7[0].x); |
| const uint scalar_offset_5 = ((16u * 0u)) / 4; |
| const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_82 > x_84)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| DXC validation failure: |
| warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. |
| |
| error: validation errors |
| shader.hlsl:88: error: Loop must have break. |
| Validation failed. |
| |
| |
| |