commit | e9ac87742d3c85e44abc256e798865d435d4ceed | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Sat Nov 13 01:00:04 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Nov 13 01:00:04 2021 +0000 |
tree | 909a4202108e673d2829eb069aba9d0e6204b709 | |
parent | 6f1f48fb3bcbfc529dd1600f09189777e0aa9005 [diff] |
Test shader robust buffer access for dynamic buffer bindings These tests are partially disabled while bounds clamping is unimplemented on D3D12 for dynamic storage buffers. Bug: dawn:429 Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.