Test shader robust buffer access for dynamic buffer bindings These tests are partially disabled while bounds clamping is unimplemented on D3D12 for dynamic storage buffers. Bug: dawn:429 Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.