| SKIP: FAILED | 
 |  | 
 | Error parsing GLSL shader: | 
 | ERROR: 0:9: 'image load-store format' : not supported with this profile: es | 
 | ERROR: 0:9: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
 |  | 
 |  | 
 |  | 
 | Error parsing GLSL shader: | 
 | ERROR: 0:7: 'image load-store format' : not supported with this profile: es | 
 | ERROR: 0:7: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
 |  | 
 |  | 
 |  | 
 | Error parsing GLSL shader: | 
 | ERROR: 0:9: 'image load-store format' : not supported with this profile: es | 
 | ERROR: 0:9: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
 |  | 
 |  | 
 |  | 
 | // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 1, rg8_snorm) uniform highp readonly image2DArray f_arg_0; | 
 | vec4 textureLoad_103632() { | 
 |   ivec2 arg_1 = ivec2(1); | 
 |   int arg_2 = 1; | 
 |   ivec2 v_1 = arg_1; | 
 |   int v_2 = arg_2; | 
 |   uint v_3 = (uint(imageSize(f_arg_0).z) - 1u); | 
 |   uint v_4 = min(uint(v_2), v_3); | 
 |   uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u)); | 
 |   ivec2 v_6 = ivec2(min(uvec2(v_1), v_5)); | 
 |   vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4))); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_103632(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 1, rg8_snorm) uniform highp readonly image2DArray arg_0; | 
 | vec4 textureLoad_103632() { | 
 |   ivec2 arg_1 = ivec2(1); | 
 |   int arg_2 = 1; | 
 |   ivec2 v_1 = arg_1; | 
 |   int v_2 = arg_2; | 
 |   uint v_3 = (uint(imageSize(arg_0).z) - 1u); | 
 |   uint v_4 = min(uint(v_2), v_3); | 
 |   uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u)); | 
 |   ivec2 v_6 = ivec2(min(uvec2(v_1), v_5)); | 
 |   vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4))); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_103632(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   vec4 prevent_dce; | 
 | }; | 
 |  | 
 | layout(binding = 0, rg8_snorm) uniform highp readonly image2DArray v_arg_0; | 
 | layout(location = 0) flat out vec4 tint_interstage_location0; | 
 | vec4 textureLoad_103632() { | 
 |   ivec2 arg_1 = ivec2(1); | 
 |   int arg_2 = 1; | 
 |   ivec2 v = arg_1; | 
 |   int v_1 = arg_2; | 
 |   uint v_2 = (uint(imageSize(v_arg_0).z) - 1u); | 
 |   uint v_3 = min(uint(v_1), v_2); | 
 |   uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u)); | 
 |   ivec2 v_5 = ivec2(min(uvec2(v), v_4)); | 
 |   vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3))); | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v_6 = VertexOutput(vec4(0.0f), vec4(0.0f)); | 
 |   v_6.pos = vec4(0.0f); | 
 |   v_6.prevent_dce = textureLoad_103632(); | 
 |   return v_6; | 
 | } | 
 | void main() { | 
 |   VertexOutput v_7 = vertex_main_inner(); | 
 |   gl_Position = vec4(v_7.pos.x, -(v_7.pos.y), ((2.0f * v_7.pos.z) - v_7.pos.w), v_7.pos.w); | 
 |   tint_interstage_location0 = v_7.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } | 
 |  | 
 | tint executable returned error: exit status 1 |