blob: 1b0beafd1d39a222e6b521661d41c45dbc80cd82 [file]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg8snorm, read_write>;
fn textureLoad_c03f6f() -> vec4<f32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1i;
var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_c03f6f();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_c03f6f();
}