| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/utils/WGPUHelpers.h" | |
| #include "common/Assert.h" | |
| #include "common/Constants.h" | |
| #include "dawn_native/BindGroup.h" | |
| #include "dawn_native/BindGroupLayout.h" | |
| #include "dawn_native/Buffer.h" | |
| #include "dawn_native/Device.h" | |
| #include "dawn_native/PipelineLayout.h" | |
| #include "dawn_native/Queue.h" | |
| #include "dawn_native/Sampler.h" | |
| #include "dawn_native/ShaderModule.h" | |
| #include <cstring> | |
| #include <iomanip> | |
| #include <limits> | |
| #include <mutex> | |
| #include <sstream> | |
| namespace dawn_native { namespace utils { | |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModule(DeviceBase* device, | |
| const char* source) { | |
| ShaderModuleWGSLDescriptor wgslDesc; | |
| wgslDesc.source = source; | |
| ShaderModuleDescriptor descriptor; | |
| descriptor.nextInChain = &wgslDesc; | |
| return device->CreateShaderModule(&descriptor); | |
| } | |
| ResultOrError<Ref<BufferBase>> CreateBufferFromData(DeviceBase* device, | |
| wgpu::BufferUsage usage, | |
| const void* data, | |
| uint64_t size) { | |
| BufferDescriptor descriptor; | |
| descriptor.size = size; | |
| descriptor.usage = usage; | |
| descriptor.mappedAtCreation = true; | |
| Ref<BufferBase> buffer; | |
| DAWN_TRY_ASSIGN(buffer, device->CreateBuffer(&descriptor)); | |
| memcpy(buffer->GetMappedRange(0, size), data, size); | |
| buffer->Unmap(); | |
| return buffer; | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> MakeBasicPipelineLayout( | |
| DeviceBase* device, | |
| const Ref<BindGroupLayoutBase>& bindGroupLayout) { | |
| PipelineLayoutDescriptor descriptor; | |
| descriptor.bindGroupLayoutCount = 1; | |
| BindGroupLayoutBase* bgl = bindGroupLayout.Get(); | |
| descriptor.bindGroupLayouts = &bgl; | |
| return device->CreatePipelineLayout(&descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutBase>> MakeBindGroupLayout( | |
| DeviceBase* device, | |
| std::initializer_list<BindingLayoutEntryInitializationHelper> entriesInitializer, | |
| bool allowInternalBinding) { | |
| std::vector<BindGroupLayoutEntry> entries; | |
| for (const BindingLayoutEntryInitializationHelper& entry : entriesInitializer) { | |
| entries.push_back(entry); | |
| } | |
| BindGroupLayoutDescriptor descriptor; | |
| descriptor.entryCount = static_cast<uint32_t>(entries.size()); | |
| descriptor.entries = entries.data(); | |
| return device->CreateBindGroupLayout(&descriptor, allowInternalBinding); | |
| } | |
| BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::BufferBindingType bufferType, | |
| bool bufferHasDynamicOffset, | |
| uint64_t bufferMinBindingSize) { | |
| binding = entryBinding; | |
| visibility = entryVisibility; | |
| buffer.type = bufferType; | |
| buffer.hasDynamicOffset = bufferHasDynamicOffset; | |
| buffer.minBindingSize = bufferMinBindingSize; | |
| } | |
| BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::SamplerBindingType samplerType) { | |
| binding = entryBinding; | |
| visibility = entryVisibility; | |
| sampler.type = samplerType; | |
| } | |
| BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::TextureSampleType textureSampleType, | |
| wgpu::TextureViewDimension textureViewDimension, | |
| bool textureMultisampled) { | |
| binding = entryBinding; | |
| visibility = entryVisibility; | |
| texture.sampleType = textureSampleType; | |
| texture.viewDimension = textureViewDimension; | |
| texture.multisampled = textureMultisampled; | |
| } | |
| BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::StorageTextureAccess storageTextureAccess, | |
| wgpu::TextureFormat format, | |
| wgpu::TextureViewDimension textureViewDimension) { | |
| binding = entryBinding; | |
| visibility = entryVisibility; | |
| storageTexture.access = storageTextureAccess; | |
| storageTexture.format = format; | |
| storageTexture.viewDimension = textureViewDimension; | |
| } | |
| BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper( | |
| const BindGroupLayoutEntry& entry) | |
| : BindGroupLayoutEntry(entry) { | |
| } | |
| BindingInitializationHelper::BindingInitializationHelper(uint32_t binding, | |
| const Ref<SamplerBase>& sampler) | |
| : binding(binding), sampler(sampler) { | |
| } | |
| BindingInitializationHelper::BindingInitializationHelper( | |
| uint32_t binding, | |
| const Ref<TextureViewBase>& textureView) | |
| : binding(binding), textureView(textureView) { | |
| } | |
| BindingInitializationHelper::BindingInitializationHelper(uint32_t binding, | |
| const Ref<BufferBase>& buffer, | |
| uint64_t offset, | |
| uint64_t size) | |
| : binding(binding), buffer(buffer), offset(offset), size(size) { | |
| } | |
| BindingInitializationHelper::~BindingInitializationHelper() = default; | |
| BindGroupEntry BindingInitializationHelper::GetAsBinding() const { | |
| BindGroupEntry result; | |
| result.binding = binding; | |
| result.sampler = sampler.Get(); | |
| result.textureView = textureView.Get(); | |
| result.buffer = buffer.Get(); | |
| result.offset = offset; | |
| result.size = size; | |
| return result; | |
| } | |
| ResultOrError<Ref<BindGroupBase>> MakeBindGroup( | |
| DeviceBase* device, | |
| const Ref<BindGroupLayoutBase>& layout, | |
| std::initializer_list<BindingInitializationHelper> entriesInitializer) { | |
| std::vector<BindGroupEntry> entries; | |
| for (const BindingInitializationHelper& helper : entriesInitializer) { | |
| entries.push_back(helper.GetAsBinding()); | |
| } | |
| BindGroupDescriptor descriptor; | |
| descriptor.layout = layout.Get(); | |
| descriptor.entryCount = entries.size(); | |
| descriptor.entries = entries.data(); | |
| return device->CreateBindGroup(&descriptor); | |
| } | |
| }} // namespace dawn_native::utils |