| int4 tint_first_trailing_bit(int4 v) { |
| uint4 x = uint4(v); |
| const uint4 b16 = (bool4((x & uint4((65535u).xxxx))) ? uint4((0u).xxxx) : uint4((16u).xxxx)); |
| x = (x >> b16); |
| const uint4 b8 = (bool4((x & uint4((255u).xxxx))) ? uint4((0u).xxxx) : uint4((8u).xxxx)); |
| x = (x >> b8); |
| const uint4 b4 = (bool4((x & uint4((15u).xxxx))) ? uint4((0u).xxxx) : uint4((4u).xxxx)); |
| x = (x >> b4); |
| const uint4 b2 = (bool4((x & uint4((3u).xxxx))) ? uint4((0u).xxxx) : uint4((2u).xxxx)); |
| x = (x >> b2); |
| const uint4 b1 = (bool4((x & uint4((1u).xxxx))) ? uint4((0u).xxxx) : uint4((1u).xxxx)); |
| const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((4294967295u).xxxx) : uint4((0u).xxxx)); |
| return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstTrailingBit_86551b() { |
| int4 res = tint_first_trailing_bit(int4(0, 0, 0, 0)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| firstTrailingBit_86551b(); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| firstTrailingBit_86551b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| firstTrailingBit_86551b(); |
| return; |
| } |