| #version 310 es |
| |
| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| void insertBits_e3e3a2() { |
| uint res = tint_insert_bits(1u, 1u, 1u, 1u); |
| } |
| |
| vec4 vertex_main() { |
| insertBits_e3e3a2(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| void insertBits_e3e3a2() { |
| uint res = tint_insert_bits(1u, 1u, 1u, 1u); |
| } |
| |
| void fragment_main() { |
| insertBits_e3e3a2(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| void insertBits_e3e3a2() { |
| uint res = tint_insert_bits(1u, 1u, 1u, 1u); |
| } |
| |
| void compute_main() { |
| insertBits_e3e3a2(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |