commit | e9dcf937febd92b9a2399cb8fb4a2e60ae52ef7d | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Apr 11 19:10:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 11 19:10:08 2024 +0000 |
tree | 6c1917be17f4f8c0757edbd8fa372933211fb66f | |
parent | 2736518ffea9e46177b47539eb2a45fe629d4c3a [diff] |
Add ShaderModuleCompilationOptions Allows configuring strictMath in shaders Bug: b/332394417, dawn:2503 Change-Id: I5ee8f9820b3b49c3a1e0edc1238ea2d817adc15b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183361 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.