| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 2) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return texelFetch(plane0_1, coord, 0); |
| } |
| float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); |
| vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); |
| } |
| |
| vec4 vertex_main() { |
| doTextureLoad(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found |
| ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:40: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 2) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return texelFetch(plane0_1, coord, 0); |
| } |
| float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); |
| vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); |
| } |
| |
| void fragment_main() { |
| doTextureLoad(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:41: 'textureLoad2d' : no matching overloaded function found |
| ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' |
| ERROR: 0:41: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 2) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return texelFetch(plane0_1, coord, 0); |
| } |
| float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); |
| vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); |
| } |
| |
| void compute_main() { |
| doTextureLoad(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found |
| ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:40: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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